Beta Tennessee USA Roane County Beta, REAL TERRAIN, 8gb System RAM REQ'D

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. bob.blunderton
    SHUT OFF MINIMAP IN HUD (on dash is fine) TO FIX UI LAG!
    Version 0.9! Not "almost 1.0", it is "almost 0.10.x"!
    Now with 25~50% MORE FPS FREE!
    This is not a content update, this is optimization, only 7 new buildings this time around, 98% of the work was on optimization.

    If you get no new performance or it's marginal, delete/clear your cache. Specifically the folder:
    That's the map CACHE folder directory, delete that before running the FIRST time on this new version. You only have to do this once (per map update), otherwise you won't get the benefits.

    If you've been here before, you can skip the rest of this!
    P.S. It's a little more gloomy/foggy than the older pictures may suggest, this changes from version to version but for crying out loud, don't rate 3 stars and whiz in my Cheerios when I spent 2000 hours on this, go make something better and stop crying over it.
    My internet stinks so I can't always easily upload pictures/files.

    If I missed anyone in the credits, be sure to appropriately raise a stink in the forums for this (discussion tab), so I can make sure you get the credit you deserve. Thanks again for those who donated items or objects or helped fund the project. Those inquiring about funding can message me privately.
    See the very bottom of this LONG post for quick-fixes if there's issues.
    Enjoy taking a spin through a monstrous remake of ROANE COUNTY Tennessee in the USA in the most full-featured, absolutely most realistic and hence FUN game You've possibly seen this before if you've dug through the forums, or poked around on a while.
    Now it's back and better than ever - THE BIGGEST map for, packed with loads of detail and realism. A good system is required to run this (read: any decent gaming computer!) - though as the old saying goes "Of he who is much is given, much is required." applies here.
    175+ square miles of terrain (not including the faux-terrain mountains surrounding the map), and 193+ miles of roadway (divided roadway not counted twice). A mostly rural area with tons of places you've never driven before, because you've never heard of it! So let's have a drive, shall we?

    (other misc stuff)

    HEY YBR, yes, yes, you can can do a NEW review of this. It is time.

    NOW ACCEPTING OF USERS MAKING MISSION MODS - the map is now complete enough to make missions for!
    So get to work (if you like doing that!) making mission mods for this! Roads may be added but none removed, so work on making missions if you know how. No need to send them to me - just upload them to the repository and I (along with many others) will happily play them.

    Here's a map of this map, you will get lost, so get this now and keep it handy and don't lose this too.

    ^^^ MAP ^^^

    Thanks to DavidinArk for these vids (this above and the one below), showing a sampler of what this monster of a map has to offer.
    You could have spent an hour reviewing it Dave and only get 1/3rd the roads, if that much :) Folks will learn to love his mature/educated take on things - he's one of the good guys.

    Review, showing some of the added/updated areas (and a very small portion of such a huge, huge map).

    The low-down on what's updated for 0.88.x 3/7/2018 :
    LOTS of new businesses and buildings along Roane Street (Route 27) from the highway (US 40) exit to Harriman (heading north).
    Several new grocery store chains like HAPPY SACK GROCERY and LINE CITY GROCERY.
    LOTS of new FAST FOOD places. MODERATORS make sure these pass censor, it's nothing you wouldn't see in other AAA games however. I tried to use a bit of discretion, as they could be a LOT worse :)
    Detailed parking-lots and such that I spent hours if not a day or two on.
    Updated AI and such. One way is supported on manual destination as-per game code, subject to change.
    Fixed lots of problems with the AI cutting corners on some turns south of original SPEND-A-LOT spawn point on the way (southbound) to Rockwood where it's only 2 lanes with black asphalt.
    Made lots of intersections simplified to use less objects. Did the same with a few bridges.
    Fixed one bridge to new type & re-aligned a mile of Airport Road (north of the Airport) and removed an unnecessary bridge. Learned I still know how to spell unnecessary. Woohoo!
    LOTS of updates to the west side of the map. 2+ miles of US 40 on the west-most end of it was re-aligned and is more correct now.
    Westel Rd is now re-aligned (about a mile of it) and also it now continues north of the highway (US40) past where it used to stop, for another 2 miles and includes a nicely detailed one-lane bridge.
    Route 70 (south end of Westel Rd ends here) through the town of Westel (town is not in yet) re-aligned - very fun to go very very fast down this road and get some air-time as it's mostly straight.
    We now have brown grass in Roane County Tennessee and some 'beta' quality props to go along with it (dead grass props). These also go well with the rocks but the normal-textures on it aren't perfect yet.
    There's now lots more rock walls along the highway for the west-most 6 miles or so of it. From the top of the mountain to Airport Rd interchange is a beautiful example of what the map will look like when it's finished.
    LOTS of new roads added (20 miles?) in this version on the west end of the map. They're rather bumpy and incomplete but both you and the AI can drive them, including the many new bridges. There's much more to add out here.
    FIXED the sign bug hopefully for the last time. Signs should not be knocking down airplanes or be 0.1 meters tall anymore randomly whenever the game is updated. Thank Nadeox1 for showing me what to/not to do.

    Problems/Errata :
    *Normals aren't perfect on dead grass so it looks a little dark/blue colored at times. Working on this!
    *Much of the map is unfinished-looking, with square grass, and not a lot of detail. Be patient, if I don't exceed the game capabilities, it'll eventually be finished one day. The rural-areas especially outer-most stuff is the most unfinished but it's still 100% able to be driven and rather smooth over-all.
    If I do exceed the game's capabilities then we can all take turns mailing the developers boxes of angry porcupines in heat. There, I said it ... heh
    *The FPS sucks, but not as much as it did a version or two ago.
    *Randomly one Nvidia user has reported the gas-station acting stupid, the Snake Oil station had weird black boxes on the canopy over the pumps, I think it's a driver error though. Let me know if you have that issue in the discussion forum.
    End problems/errata


    Preview/Trailer 0.85.1 version by @NewoFox , many thanks mate! This is one of the previous versions from 6 months ago.
    A Review of some of Harriman, the rural north-western area of the map, and Sprawl-Mart at the end of the video, from version 0.81, from DavidinArk, thanks Dave! - safe for work.

    Screenshots may be while it was in development and be not as complete as they are in the map.
    Immense detail in Rockwood, we've traded a bucket of FPS in for a tub of immersion factor, still not as slow FPS-wise as Harriman is though!

    Almost 900mb of a download, Don't use your cell phone's data plan up.

    Courtesy @NewoFox , current version. He has more videos than just this one, do have a look.

    Harriman downtown, this is mostly all new for this version. The DEFAULT spawn point is here.

    Samuel Rayburn Memorial Bridge, just west of Kingston TN.

    Looking East off the top of the mountain, over US 40. The sunrise IS beautiful.

    Every last road works fully with the AI and it usually will keep lane on the highways.
    This makes this map GREAT for video feeds and chases - or even crash vids!

    Just editing to make a note: This map features over a DOZEN miles of train track! Go from Rockwood to past Harriman via train! Go from the train yard to the Fossil Power Plant! Mind some of those tighter corners.
    Plenty of level-crossings for wrecks, too!

    Thanks to @synsol who let me know about the hotfix containing a fix specific to this map and some other crashing the spawn.lua on version 5. Thanks @synsol and @meywue for hosting!

    Looking north over the Emory River into Harriman downtown area.

    Working traffic signals are present in dozens upon dozens of different intersections all over this map.

    8 GB or more of System RAM Installed with 6 GB + Free
    You can check out how to enable pagefile on google or at the bottom of this post!!!
    64bit Operating System (newer than XP and supported by
    Decent video card capable of handling numerous trees and buildings
    YOU CAN RUN THIS ON INTEL 530 SKYLAKE, it has been done!
    For highest detail, 4gb+ Video Memory is required.
    For medium detail, 2gb Video Memory is required.
    For low detail, 1gb Video Memory is required.
    Decent processor (Intel i5/i7 recommended but will run on less)
    SSD Recommended, though if patient, it will run from a hard-disk drive.
    Generally, if you meat Beam's "Recommended Requirements" you'll run this map just fine.
    Zip file size is about 900mb, uncompressed size is 2.1x gb (EEEK!)
    *buys stock in SSD nand manufacturers worldwide*

    Pine Ridge Rd underpass under US Rt. 40

    Kentucky St. Kingston passes under US Rt. 40

    Please do not rate poorly if your PC or Operating system does NOT meet the official requirements, or if you cannot run 64-bit Beam (Required!).
    Trying to run this map on 32-bit or with less than 5.45GB of free RAM will cause the application to hang or crash.

    US 40 west at Scenic Dr. overpass, before you climb the mountain.


    An entire REAL county of Tennessee modeled into awaits! This is the Default spawn.

    144sq/mi & 175+ miles of roadway modeled after real terrain and roads.
    Working traffic signals, signs, and proper roadway delineation and marking placed as per USA DOT standards.
    Proper smooth roadway with almost every corner banked to handle cars at speed with ease.
    Realistic differences in pavement color and look - not all roads look the same - there is almost 1gb of ROAD textures alone here.
    Beautiful lush terrain that's been described as GREEN CARPET. You might just want to use it for a desktop background.
    Multiple spawn points with more yet to be added!
    A re-creation of Harriman, Tennessee. Also includes Kingston Tennessee, and Rockwood Tennessee is just beginning to be built. Towns not yet finished.
    (Beta) Over 12 miles of train track in two long sections for use with @chris_lucas 's train vehicles.
    A few destinations such as BURGER WORLD and the popular and very familiar looking U-Pump-It gas station and some misc industrial buildings that didn't quite make a name for themselves yet.
    Possibly the largest forest brush in a map yet, over 300,000 characters of manually scripted models and resources. It took DAYS...
    More features on the way, as it's not done yet!

    Sick of driving? Stop by Harriman for DOZENS of different awesome jump near the industrial area!

    Please use the discussion forums not the ratings section if you have any issues regarding this map, though there should be no issues.
    Again, do not rate poorly if your PC is not good enough to run this smoothly. The large size is a feature, not a shortcoming. This map pushes the limits of the engine, to really show you that yes, this engine can handle a commercial-game-sized open world! That being said, if your computer meets the above requirements, you should have no problems running this map once you get a few miles of driving under your belt and the game has loaded all the required resources (it could skip or get choppy while doing so).

    This map would not be possible without the help of the following wonderful people:
    Me - Mapping, terrain, road graphics, some signs.
    @Occam's Razer - House models and textures for the assets from Garfield Heights
    @RedRoosterFarm - Awesome signs that look the part
    @chris_lucas - Train and Railroad track models
    @MitchB25 - Traffic signals from the Expressway map
    @Username - for previous mirror hosting before this was on the forums - thanks!
    @Ouerbacker - who's past maps inspired me to make something great, and also for the base graphic for the cliffside variation texture used sparsely in this map.
    @synsol and @meywue - for helping me get this hosted - thanks guys - love this game.
    @JDMClark for sending in some shots of Rockwood and giving some of a local's input etc. THANKS!
    @fufsgfen For the bridge pillar models after the game update ate mine.
    If I've missed anyone, feel free to message me a big smack in the face and let me know.

    Programs used:
    Notepad++,, GNU Image Manipulator, Google maps/Streetview for comparison shots, L3DT Commercial version for Terrain generation (yes, I did buy it, I buy ALL my software, you should too)!

    Proudly made with paid and freeware software, NO pirated software was used. Please do not support or condone piracy, as it kills off the software we use and love. If you can't afford it, use a freeware or shareware program instead, or wait and buy a copy.

    As per the and website EULA, you may use MY assets with permission and credit, but as per using assets donated or otherwise allowed for use by other authors, please contact them as per the credits. Do NOT re-upload this map elsewhere without notifying me first and speaking about that. This map may be used to make free or monitized videos on youtube provided you've paid for If you must contact me then you may do so on this website in private or in the forum.

    @Chernobyl Emp - thankyou very highly for the demo-video!

    ¥ = You best have your pagefile enabled, even if you have lots of RAM and you have an SSD (more reason to use it!). Pagefile will not slow your PC down, or hurt your PC or SSD. When I am running editor it can use up to 40GB of RAM & PAGEFILE on the system combined (yes). Users have noted 20gb of pagefile usage here during extended play - your mileage may vary. Please make sure you have 20gb of free space and that the maximum size of your page file is at-least 2x your ram amount (or 20gb, whichever is larger!). If you CRASH to desktop, this is most likely WHY. Disabling the page file was fine with Windows XP. If you have 64-bit Windows 7 or better, leave it enabled. Seriously. I have 22+ years of experience with PC's and hardware, and have been editing game maps since MS-DOS Doom 1 & 2 glory days... you can rest assured this is good advice. SSD's have wear-leveling so it won't hurt the SSD. To change the pagefile setting or check it
    My computer > right click blank space > properties > Advanced (tab) > Performance (settings button, click it) > Advanced Tab (pagefile "CHANGE" settings button, click it) > LEAVE IT ON Auto. IF it's not, set it.
    Enjoy the map :) The map won't crash you out now. It has *NEVER* crashed here and I 'only' have 16gb free... --Cheers!

    Pics below are from the old version .5 but you get the idea.
    See my discussion thread page 26~29 for more good pictures.
    11/27/2017 - edited corrections in, verification this still runs well, and removed references that were outdated. Works on 0.10 & 0.11 game versions flawlessly. Clear your cache if there is any issues first.
    EDIT: 3/8/2018 - shortened the description but it's still too big. Big map big description. 'Tis life. To think, I somehow used this rotten 3mb/512kb DSL that breaks down constantly (and even broke completely for some 10 days in January), to upload ALL OF THIS. Wow.

    Map has huge signs - Clear catch and make sure you don't have conflicting versions in mods folder or extracted into levels (the level directory is "southernhighway").
    Map has the correct terrain but the roads don't seem to be going where they're supposed to be (on the new portions that were changed):
    Make sure you clear cache and don't have an old version laying about conflicting. No seriously, clearing cache helps a lot, careful doing this if you're working on things in /levels/ or /vehicles/ as it will move the directory out of sight (read the pop-up when you click clear cache for help finding things later).

    Go play the map and stop reading. Yes you read it all, you're 2% smarter now because of it, but time to go enjoy the map.
    No really. STOP. (pics below are old, but still worthy of seeing, the map is better, just trust me) ...
    S.T.O.P. R.E.A.D.I.N.G. M.E.


    1. 20160718154559_1.jpg
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    6. 20161104223058_1.jpg
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    8. TN_Comparo_Scenic_Dr_40w.jpg
    9. TN_Comparo2.jpg
    Taza, -V8-, jessejones440 and 37 others like this.

Recent Reviews

  1. eocbhafmis
    Am i impressed? Ya damn right i am.
    5 stars because clearly this took time and it's taking me forever to even explore it. I love that.
    My only request is that you do not stop modding beamng anytime soon.
    cheers bby xx.
    1. bob.blunderton
      Author's Response
      You can explore for hours. This took *YEARS* to build.
      It's a real place right here in Tennessee USA, too, on 94% IRL scale (just a hair smaller for RAM limitations so 8gb folks can run it okay).
      I will likely keep this project going for a long time. There's a lot of fans of it. Trying to start a city map, game is fighting me tooth and nail - not a lot of 3d software out there, if you can't learn Blender3D to save your hide, will work with BeamNG.
      There's almost 200 miles of roads (not counting parking-lots, and not counting divided roadways separately, if you did, it'd be closer to 250 miles), so there's *HOURS* of exploration.
      Simulate being a delivery driver, or haul some pianos.
      Have a derby in the Sprawl-Mart parking lot - you know you've always wanted to.
      Haul pianos around until they crumble (could be a while, roads are pretty smooth in this map).
      Chase the AI or be chased by it, until it gets confused and derps up, police chases can be fun too! Anywhere there's a road, the AI can go - most all of the major parking-lots also have paths for AI.
      Stores of all shapes and sizes, HUNDREDS upon HUNDREDS of homes in 3 towns (2 at-least half complete, 1 about 25% complete), and many other places like industries or other misc industrial zones.
      It really is a very large chunk of Roane County (with a small sliver of Cumberland County to the west), right here in the USA.
      Don't forget to enjoy the improvised jumps that are quite often hidden around towns to enjoy. There's dozens of them.

  2. beamng.lover
    You probably spent a lot of time creating this map, and it is good, but I've taken off 2 stars because it's understandably laggy, to the point where I can't play the map. It is a nice map, though.
    1. bob.blunderton
      Author's Response
      You won't be able to play the map on an old computer.
      You need an Nvidia 1070 or 1080 or 1080ti to use reflections in this map.
      Turn off the reflections for your setup. If you have an AMD FX processor or APU, turn off shadows. If you have a 486, you likely will have slow game-play and I can't do much about that. Make sure to try this map on medium or low if you only have 2gb or 1gb of video RAM (respectively).

      I spent 2500+ hours on this map; if it doesn't run on your OLD computer, or on a pre-built (Dell, HP, Packard Bell, IBM PS/2, AMIGA, COMMADORE) computer, build a newer computer. My 3.5 year old computer runs this wonderfully, now that it's optimized a bit more.

      Make sure you read up on how to increase performance, as this game is enjoyed by folks with even integrated video on Skylake series CPUs (yes, even this map).

      Besides, if you set the settings right, and have a half-decent modern computer, you won't have to play games in black and white anymore! :)

      --Be Well!
  3. BillyBones
    The map is very large and very realistic. This map is great for people who like long drives.
    1. bob.blunderton
      Author's Response
      Thanks! That is exactly why this map was made and exactly what I like to do with it for the most part.
      With over 175 square miles, and almost 200 miles of road here, there's plenty to offer. For example, the road (Roane Street for it's majority, also Gateway Drive when it runs through Rockwood) that runs through both Harriman and Rockwood is 18.5 miles or so long. That's still almost 10 minutes of driving at 100mph - if you can maintain that speed through the sweeping curves of some portions of the road interspersed by many long, slowly sloping straights. There's also about 5~6 miles of fairly straight and flat Decatur Road which is immediately south of Kingston (~1 mile south of the U-Pump-It in Kingston, go over the bridge after a mile and you're on Decatur all the way to the southern map edge). Only right after you cross the bridge, for about 2 miles is hilly, then it goes down and flattens out. River road out (splits off Decatur at the top of the hill) here also has quite a bunch of snake-like turns if you want some contrast. This south-eastern portion of the map (where these roads are) is pretty cut-off from the rest of the map but still has many fun miles of road to drive, so don't miss out. It's super-easy to get lost if you're not from the area, so don't forget to read the signs, they actually do point you the right way. They'll tell you how to get to the nearest town, and occasionally how to get to the US 40 highway also, from which you can easily traverse/access the rest of the map.
      From dense towns/small cities, to rural winding country roads less traveled to crazy hidden/improvised stunt-jumps, this map has a little something for everyone while not forgetting the main goal of the game, superior car accident simulation and driving experience.
      I got sponsored for Maya LT recently, so I am learning this with much success, so look for more custom models in the future in this and other projects. Woohoo!
      --Do enjoy!
  4. zschmeez
    This still remains my favorite map for You get hundreds of miles of road to just... drive. I've loved following the development, and I cannot wait to see the final product. Oh, and thanks for the free frames. :)
    1. bob.blunderton
      Author's Response
      Well glad you enjoyed the faster, better optimized version that doesn't do much to trash the detail. The new 25~50% faster version actually exceeded my set goal of up to 30~40% increase. I took 17~24FPS and turned it into 28~36FPS or something around that amount. I didn't think I'd be nearly this able to make such an improvement but the results of testing made this an endeavor worth doing twice over.

      --Happy Beam-iNG!
  5. BeamCarHomeTrade
    Version: 0.86.0
    i5 3570k,Gigabyte GA-Z77P-D3H,Gigabyte GTX650ti boost,32gb ddr3 1866mhz,2tb 7200rpm hdd+256gb ssd

    Still runs better than West Coast USA,although this map is bigger :/

    30-55fps on maxed out settings
    1. bob.blunderton
      Author's Response
      Clear cache and download the new 0.9 version if you haven't, it just came out a few days ago (Wednesday or so?).
      Make sure mini-map is off, and don't use reflections unless you have a 1070 or better video board or an AMD VEGA dedicated GPU.
  6. TheUKGamer
    Version: 0.86.0
    Before I start I must note that beam NG runs rather bad on my high end PC for some reason (i7 4790k, 16gb RAM, GTX 1080 SLI). The map is great but the apps, such as the RPM counter, turbo pressure and navigation only updates every few seconds so if I am revving the car, it will say I am at idle power for a few seconds before it updates and the navigation jumps around. Also my games distance is set to the maximum but the view distance in this map is very low unlike the screenshots. I don't have either of these issues on any other map, not even your other maps.
    1. bob.blunderton
      Author's Response
      Try the 0.9 version if you haven't, it's much better optimized.
      The newer version has up to 50% better FPS.
      It's not as sunny or having as long of a view distance as in some of the screenshots, a few versions ago I added more depth fog and then set the sun to 'overcast' a version or two later. I haven't taken the time to update the screenshots. You won't see more than half a mile to a mile ahead due to the cut-off in the view distance, which is hidden by somewhat realistic fog (unless you change it). Don't change the fog etc or it won't look good, this map has been around on the repository for almost 2 years now and in development since February or March of 2016. This is long before being able to change many of these settings except maybe the weather.
      Remember this is a work in progress map, that is *FREE*. I have spent thousands of hours on this, yet you rate it with 3/5 stars. Sure, you have GTX 1080 SLI, but SLI means nothing to this game (isn't used) and isn't supported widely or very useful in many games of today (I know, I had SLI back about 12 years ago up until about 7 years ago, support was batting pinatas in the dark at best). Your best bet is to use one single card unless you're living in a very cold climate and live down the road from the town's Nuclear reactor. You only need a 1 1080ti with 4gb of RAM or more, to run the max details decently and maintain full motion. My RX 480 only drops below 30fps in one spot on the new 0.9 version, in downtown Harriman (but it's barely half as bad as it was previous to 0.9 map version).
      I've spent north of 2500 hours on this map alone, and hundreds upon hundreds of hours making other maps. I've also spent a good 100~200 hours making textures and re-skinning existing models. I spent 20+ hours optimizing models for this map for this version update alone. I hope you'll appreciate the work that went into it.

      The laggy UI is because since version 0.9 or 0.10 (likely 0.10) the mini-map HUD doesn't handle the large amount (3000 or so) of roads here, and can't draw them all so well, gets overwhelmed, and lags out the entire HUD. DO NOT USE THE MINIMAP. Use the GPS on dash if you must. I wanted to replace the mini-map with a graphic that says LAGMASTER 9000 or something to the effect, but haven't gotten around to it yet. I can't fix the hud issues currently as it's a bug or general inefficiency within the game engine that developed after the map was initially released.

      Try to appreciate what's here and that it works well enough as-is, for free; and next time, read the release notes, if it's still possible to find them in the mess that is the description.
      I made this to show what the game can do. Technology isn't quite there yet to render a 175 square mile map perfectly, but it's close. It was a proof of concept that grew into THE largest map on Earth for Beamng. Enjoy it for what it is, take the good with the bad, and everyone gets along just fine.
      Most importantly, I made it because I enjoy doing this and have a lot of spare time being physically disabled and stuck in the house a lot, especially during the cold months, when I do nothing but writhe in sheer agony, from having nothing left of my joints and a really bad back. There's days I can't even sit in this chair anymore, and long-gone are the days I can lift the 85lbs computer tower I built myself 3.5 years ago.

      If my 3.5 year old i7 4790k with fast DDR3 memory and Rx 480 8gb card can run this, so can your more powerful (at-least GPU-wise) computer.

      It's been given a boost as of 0.9 map version which was just made available around Wednesday or such. So do try it out. My apologies if I sound like I am roasting you, I'm not, just keep in mind this is my hobby, I give my work away for free, there's nothing quite like this in Beamng. If you show up late to the show and roast my 2000~2500 hours + map project, I might fluff up my fur, arch my back, put my ears back and growl a bit, this is only to be expected. This map is here because people love it, moderators/developers included, it wouldn't be here (being almost double the file-size limit) without their expressed blessing, either.

      Enough ranting, re-download the map, clear your cache (so that you have the benefit of the new models), and in a few moments you'll be enjoying a now-playable map.


      P.S. Not trying to sound hostile, just keep in mind, this is my main project, and I'm in my late 30s and have sunk considerable effort into this.
  7. remko.eijling2
    Version: 0.86.0
    This map is very well build.
    About the system requirements you are giving are FAKE.
    I have tested this map on a pc which meet the minimum specs of beamng drive on a 32 bit windows 7 machine and i'm running this map without any issues!

    Specs of the tested pc:
    intel cor i3 2300.
    4gb ram
    nvidia gt 8600
    120gb hdd.
    loading time off the map is about 50 minutes.

    But on top of all, thats a testing rig and i'm gaming on high end stuff, so for me this map is no problem running 50 fps over here.

    Very well done.
    1. bob.blunderton
      Author's Response
      Thanks, glad you noticed the years of hard work that have gone into this.
      The fact that you actually managed to get this to load on anything less than 6~8gb of RAM actually is a testament to the game engine updates, I would have to say. Heck, you need 4GB of Video RAM just to load all textures & a car or two on high detail. Yes, it's pushing 38xx MB just on high detail with one car, and system RAM usage comes in at 5.5gb on load up to around 6.x GB after having driven around a lot (dozens and dozens of miles, for an hour).
      So, no, no the RAM requirements aren't fake, but it'll only take just over a minute to load on a modern system (or just under a minute) on a high end machine. A hard drive-based machine will take up to 3~5 minutes to load, after-all, unpacking an almost 1gb zip file and then loading almost 2gb of data can take quite a while (plus the first-run of cached-model generation).

      So yes, I still stand firm on the requirements, it's no shoe-box panorama for sure, it's an open world so large it could fit all the GTA's in (or darn close). It's a proof of concept that was demanded - by many users of the rather sad-looking early version, to be completed. Hopefully I live long enough to complete it.

      When the mods get around to it and haven't kicked the server out of anger and frustration in a while, a new version will appear, that has much (25~50%) better FPS but still doesn't change the RAM requirement.

      So thanks for reporting that. Surprised the 4gb & 8600GT gets anything (gaming) done today actually, that's some 10 years old stuff there, that's an ERA in PC time. Good you can still make use of it though.

  8. IsaacVeyron
    Version: 0.86.0
    Question, will a GTX 1050 TI, i5-3450, 4 cores and threads, 32gb of DDR3 and a 128gb SSD do the trick to run this map?
    1. bob.blunderton
      Author's Response
      You'll be just fine with that.
      Medium texture detail for a 2gb 1050 Ti, High texture detail for 4gb 1050 Ti. You have *plenty* of RAM in there and the i5 should be a high enough clock speed to give you good FPS at-least on par with the 1050 Ti. I would very highly recommend you keep REFLECTIONS off though or on bare minimum. The map is very, very detailed / complex and so it puts a LOT of strain on video hardware. This is where all the 1080 ti and Titan whatever edition buyers come to drink away buyer's remorse, of taking a second mortgage, or selling their wife/children/kidneys to buy that expensive of a GPU in today's market. Okay, maybe not that drastic, but yeah, GPU's are expensive, so the new version that's coming around *eventually* *cough* will be even better on FPS but for now use medium unless you've got 4gb of video memory on that card. For what it's worth, the default spawn in Downtown Harriman is the SLOWEST point in the entire map.

  9. videogame king
    videogame king
    Version: 0.86.0
    Awesome mod
    1. bob.blunderton
      Author's Response
      TY, new version on the way which has some better FPS, and only a handful of new buildings (actually, you'd be hard pressed to find them, but they're there). Whenever the moderators get around to it and the server maintenance is done with. Glad you enjoyed what I poured thousands of hours into (no, not kidding, 2500 hours plus).
  10. jojos38
    Version: 0.86.0
    Nice map, huge map, i like it. But the fps are pretty horrible... BeamNG dev's need to do something with big maps
    1. bob.blunderton
      Author's Response
      When this updates (whenever that is - days, weeks, etc), re-download this.
      I have a version 0.9 that has up to 25~50% better min-max FPS; it's been pending for, oh a good WEEK now or so. They're doing some server maintenance, so whenever that's done with, this will be updated. Did what I could to help the FPS, but I am afraid there isn't a whole lot I can do with such a huge, intensive map.
      So yeah do check it out when it is updated, and for now, just shut off reflections as even a 1080ti isn't going to be 60fps in downtown Harriman with reflections on.
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