SHUT OFF MINIMAP IN HUD (on dash is fine) TO FIX UI LAG!
Version 0.9! Not "almost 1.0", it is "almost 0.10.x"!
Now with 25~50% MORE FPS FREE!
This is not a content update, this is optimization, only 7 new buildings this time around, 98% of the work was on optimization.
If you get no new performance or it's marginal, delete/clear your cache. Specifically the folder:
That's the map CACHE folder directory, delete that before running the FIRST time on this new version. You only have to do this once (per map update), otherwise you won't get the benefits.
If you've been here before, you can skip the rest of this!
P.S. It's a little more gloomy/foggy than the older pictures may suggest, this changes from version to version but for crying out loud, don't rate 3 stars and whiz in my Cheerios when I spent 2000 hours on this, go make something better and stop crying over it.
My internet stinks so I can't always easily upload pictures/files.
If I missed anyone in the credits, be sure to appropriately raise a stink in the forums for this (discussion tab), so I can make sure you get the credit you deserve. Thanks again for those who donated items or objects or helped fund the project. Those inquiring about funding can message me privately.
See the very bottom of this LONG post for quick-fixes if there's issues.
Enjoy taking a spin through a monstrous remake of ROANE COUNTY Tennessee in the USA in the most full-featured, absolutely most realistic and hence FUN game Beamng.drive. You've possibly seen this before if you've dug through the forums, or poked around on Youtube.com a while.
Now it's back and better than ever - THE BIGGEST map for Beamng.drive, packed with loads of detail and realism. A good system is required to run this (read: any decent gaming computer!) - though as the old saying goes "Of he who is much is given, much is required." applies here.
175+ square miles of terrain (not including the faux-terrain mountains surrounding the map), and 193+ miles of roadway (divided roadway not counted twice). A mostly rural area with tons of places you've never driven before, because you've never heard of it! So let's have a drive, shall we?
(other misc stuff)
HEY YBR, yes, yes, you can can do a NEW review of this. It is time.
NOW ACCEPTING OF USERS MAKING MISSION MODS - the map is now complete enough to make missions for!
So get to work (if you like doing that!) making mission mods for this! Roads may be added but none removed, so work on making missions if you know how. No need to send them to me - just upload them to the repository and I (along with many others) will happily play them.
TURN OFF REFLECTIONS IF YOUR FPS STINKS.
Here's a map of this map, you will get lost, so get this now and keep it handy and don't lose this too.
VVV MAP VVV
^^^ MAP ^^^
Thanks to DavidinArk for these vids (this above and the one below), showing a sampler of what this monster of a map has to offer.
You could have spent an hour reviewing it Dave and only get 1/3rd the roads, if that much Folks will learn to love his mature/educated take on things - he's one of the good guys.
Review, showing some of the added/updated areas (and a very small portion of such a huge, huge map).
The low-down on what's updated for 0.88.x 3/7/2018 :
LOTS of new businesses and buildings along Roane Street (Route 27) from the highway (US 40) exit to Harriman (heading north).
Several new grocery store chains like HAPPY SACK GROCERY and LINE CITY GROCERY.
LOTS of new FAST FOOD places. MODERATORS make sure these pass censor, it's nothing you wouldn't see in other AAA games however. I tried to use a bit of discretion, as they could be a LOT worse
Detailed parking-lots and such that I spent hours if not a day or two on.
Updated AI and such. One way is supported on manual destination as-per game code, subject to change.
Fixed lots of problems with the AI cutting corners on some turns south of original SPEND-A-LOT spawn point on the way (southbound) to Rockwood where it's only 2 lanes with black asphalt.
Made lots of intersections simplified to use less objects. Did the same with a few bridges.
Fixed one bridge to new type & re-aligned a mile of Airport Road (north of the Airport) and removed an unnecessary bridge. Learned I still know how to spell unnecessary. Woohoo!
LOTS of updates to the west side of the map. 2+ miles of US 40 on the west-most end of it was re-aligned and is more correct now.
Westel Rd is now re-aligned (about a mile of it) and also it now continues north of the highway (US40) past where it used to stop, for another 2 miles and includes a nicely detailed one-lane bridge.
Route 70 (south end of Westel Rd ends here) through the town of Westel (town is not in yet) re-aligned - very fun to go very very fast down this road and get some air-time as it's mostly straight.
We now have brown grass in Roane County Tennessee and some 'beta' quality props to go along with it (dead grass props). These also go well with the rocks but the normal-textures on it aren't perfect yet.
There's now lots more rock walls along the highway for the west-most 6 miles or so of it. From the top of the mountain to Airport Rd interchange is a beautiful example of what the map will look like when it's finished.
LOTS of new roads added (20 miles?) in this version on the west end of the map. They're rather bumpy and incomplete but both you and the AI can drive them, including the many new bridges. There's much more to add out here.
FIXED the sign bug hopefully for the last time. Signs should not be knocking down airplanes or be 0.1 meters tall anymore randomly whenever the game is updated. Thank Nadeox1 for showing me what to/not to do.
*Normals aren't perfect on dead grass so it looks a little dark/blue colored at times. Working on this!
*Much of the map is unfinished-looking, with square grass, and not a lot of detail. Be patient, if I don't exceed the game capabilities, it'll eventually be finished one day. The rural-areas especially outer-most stuff is the most unfinished but it's still 100% able to be driven and rather smooth over-all.
If I do exceed the game's capabilities then we can all take turns mailing the developers boxes of angry porcupines in heat. There, I said it ... heh
*The FPS sucks, but not as much as it did a version or two ago.
*Randomly one Nvidia user has reported the gas-station acting stupid, the Snake Oil station had weird black boxes on the canopy over the pumps, I think it's a driver error though. Let me know if you have that issue in the discussion forum.
NEW SIGNS ARE IN THE MAP! LESS GETTING LOST!
Preview/Trailer 0.85.1 version by @NewoFox , many thanks mate! This is one of the previous versions from 6 months ago.
A Review of some of Harriman, the rural north-western area of the map, and Sprawl-Mart at the end of the video, from version 0.81, from DavidinArk, thanks Dave! - safe for work.
Screenshots may be while it was in development and be not as complete as they are in the map.
Immense detail in Rockwood, we've traded a bucket of FPS in for a tub of immersion factor, still not as slow FPS-wise as Harriman is though!
Almost 900mb of a download, Don't use your cell phone's data plan up.
Courtesy @NewoFox , current version. He has more videos than just this one, do have a look.
Harriman downtown, this is mostly all new for this version. The DEFAULT spawn point is here.
Samuel Rayburn Memorial Bridge, just west of Kingston TN.
Looking East off the top of the mountain, over US 40. The sunrise IS beautiful.
Every last road works fully with the AI and it usually will keep lane on the highways.
This makes this map GREAT for video feeds and chases - or even crash vids!
Just editing to make a note: This map features over a DOZEN miles of train track! Go from Rockwood to past Harriman via train! Go from the train yard to the Fossil Power Plant! Mind some of those tighter corners.
Plenty of level-crossings for wrecks, too!
Thanks to @synsol who let me know about the hotfix containing a fix specific to this map and some other crashing the spawn.lua on version 5. Thanks @synsol and @meywue for hosting!
Looking north over the Emory River into Harriman downtown area.
Working traffic signals are present in dozens upon dozens of different intersections all over this map.
8 GB or more of System RAM Installed with 6 GB + Free
PAGEFILE ENABLED ON SYSTEM IS STRONGLY RECOMMENDED ¥
You can check out how to enable pagefile on google or at the bottom of this post!!!
64bit Operating System (newer than XP and supported by Beamng.drive)
Decent video card capable of handling numerous trees and buildings
YOU CAN RUN THIS ON INTEL 530 SKYLAKE, it has been done!
For highest detail, 4gb+ Video Memory is required.
For medium detail, 2gb Video Memory is required.
For low detail, 1gb Video Memory is required.
Decent processor (Intel i5/i7 recommended but will run on less)
SSD Recommended, though if patient, it will run from a hard-disk drive.
Generally, if you meat Beam's "Recommended Requirements" you'll run this map just fine.
Zip file size is about 900mb, uncompressed size is 2.1x gb (EEEK!)
*buys stock in SSD nand manufacturers worldwide*
Pine Ridge Rd underpass under US Rt. 40
Kentucky St. Kingston passes under US Rt. 40
Please do not rate poorly if your PC or Operating system does NOT meet the official requirements, or if you cannot run 64-bit Beam (Required!).
Trying to run this map on 32-bit or with less than 5.45GB of free RAM will cause the application to hang or crash.
ONLY RATE IF YOU CAN SUCCESSFULLY RUN THIS MAP, OTHERWISE, CONTACT ME IN DISCUSSION TAB/FORUM OR PRIVATE MESSAGE ME, THIS MAP *DOES* WORK!
US 40 west at Scenic Dr. overpass, before you climb the mountain.
An entire REAL county of Tennessee modeled into Beamng.drive awaits! This is the Default spawn.
144sq/mi & 175+ miles of roadway modeled after real terrain and roads.
YES THESE ROADS REALLY EXIST - ALL OF THEM
Working traffic signals, signs, and proper roadway delineation and marking placed as per USA DOT standards.
Proper smooth roadway with almost every corner banked to handle cars at speed with ease.
Realistic differences in pavement color and look - not all roads look the same - there is almost 1gb of ROAD textures alone here.
Beautiful lush terrain that's been described as GREEN CARPET. You might just want to use it for a desktop background.
Multiple spawn points with more yet to be added!
A re-creation of Harriman, Tennessee. Also includes Kingston Tennessee, and Rockwood Tennessee is just beginning to be built. Towns not yet finished.
(Beta) Over 12 miles of train track in two long sections for use with @chris_lucas 's train vehicles.
A few destinations such as BURGER WORLD and the popular and very familiar looking U-Pump-It gas station and some misc industrial buildings that didn't quite make a name for themselves yet.
Possibly the largest forest brush in a Beamng.drive map yet, over 300,000 characters of manually scripted models and resources. It took DAYS...
More features on the way, as it's not done yet!
Sick of driving? Stop by Harriman for DOZENS of different awesome jump near the industrial area!
Please use the discussion forums not the ratings section if you have any issues regarding this map, though there should be no issues.
Again, do not rate poorly if your PC is not good enough to run this smoothly. The large size is a feature, not a shortcoming. This map pushes the limits of the Beamng.drive engine, to really show you that yes, this engine can handle a commercial-game-sized open world! That being said, if your computer meets the above requirements, you should have no problems running this map once you get a few miles of driving under your belt and the game has loaded all the required resources (it could skip or get choppy while doing so).
This map would not be possible without the help of the following wonderful people:
Me - Mapping, terrain, road graphics, some signs.
@Occam's Razer - House models and textures for the non-Beamng.drive assets from Garfield Heights
@RedRoosterFarm - Awesome signs that look the part
@chris_lucas - Train and Railroad track models
@MitchB25 - Traffic signals from the Expressway map
@Username - for previous mirror hosting before this was on the forums - thanks!
@Ouerbacker - who's past maps inspired me to make something great, and also for the base graphic for the cliffside variation texture used sparsely in this map.
@synsol and @meywue - for helping me get this hosted - thanks guys - love this game.
@JDMClark for sending in some shots of Rockwood and giving some of a local's input etc. THANKS!
@fufsgfen For the bridge pillar models after the game update ate mine.
If I've missed anyone, feel free to message me a big smack in the face and let me know.
Notepad++, Paint.net, GNU Image Manipulator, Google maps/Streetview for comparison shots, L3DT Commercial version for Terrain generation (yes, I did buy it, I buy ALL my software, you should too)!
Proudly made with paid and freeware software, NO pirated software was used. Please do not support or condone piracy, as it kills off the software we use and love. If you can't afford it, use a freeware or shareware program instead, or wait and buy a copy.
As per the Beamng.drive and website EULA, you may use MY assets with permission and credit, but as per using assets donated or otherwise allowed for use by other authors, please contact them as per the credits. Do NOT re-upload this map elsewhere without notifying me first and speaking about that. This map may be used to make free or monitized videos on youtube provided you've paid for Beamng.drive. If you must contact me then you may do so on this website in private or in the forum.
@Chernobyl Emp - thankyou very highly for the demo-video!
¥ = You best have your pagefile enabled, even if you have lots of RAM and you have an SSD (more reason to use it!). Pagefile will not slow your PC down, or hurt your PC or SSD. When I am running Beamng.drive editor it can use up to 40GB of RAM & PAGEFILE on the system combined (yes). Users have noted 20gb of pagefile usage here during extended play - your mileage may vary. Please make sure you have 20gb of free space and that the maximum size of your page file is at-least 2x your ram amount (or 20gb, whichever is larger!). If you CRASH to desktop, this is most likely WHY. Disabling the page file was fine with Windows XP. If you have 64-bit Windows 7 or better, leave it enabled. Seriously. I have 22+ years of experience with PC's and hardware, and have been editing game maps since MS-DOS Doom 1 & 2 glory days... you can rest assured this is good advice. SSD's have wear-leveling so it won't hurt the SSD. To change the pagefile setting or check it
My computer > right click blank space > properties > Advanced (tab) > Performance (settings button, click it) > Advanced Tab (pagefile "CHANGE" settings button, click it) > LEAVE IT ON Auto. IF it's not, set it.
LEAVE THE @#$%ING PAGEFILE ON IF YOU LIKE YOUR 64-BIT APPS
Enjoy the map The map won't crash you out now. It has *NEVER* crashed here and I 'only' have 16gb free... --Cheers!
Pics below are from the old version .5 but you get the idea.
See my discussion thread page 26~29 for more good pictures.
11/27/2017 - edited corrections in, verification this still runs well, and removed references that were outdated. Works on 0.10 & 0.11 game versions flawlessly. Clear your cache if there is any issues first.
EDIT: 3/8/2018 - shortened the description but it's still too big. Big map big description. 'Tis life. To think, I somehow used this rotten 3mb/512kb DSL that breaks down constantly (and even broke completely for some 10 days in January), to upload ALL OF THIS. Wow.
Map has huge signs - Clear catch and make sure you don't have conflicting versions in mods folder or extracted into levels (the level directory is "southernhighway").
Map has the correct terrain but the roads don't seem to be going where they're supposed to be (on the new portions that were changed):
Make sure you clear cache and don't have an old version laying about conflicting. No seriously, clearing cache helps a lot, careful doing this if you're working on things in /levels/ or /vehicles/ as it will move the directory out of sight (read the pop-up when you click clear cache for help finding things later).
Go play the map and stop reading. Yes you read it all, you're 2% smarter now because of it, but time to go enjoy the map.
No really. STOP. (pics below are old, but still worthy of seeing, the map is better, just trust me) ...
S.T.O.P. R.E.A.D.I.N.G. M.E.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Beta Tennessee USA Roane County Beta, REAL TERRAIN, 8gb System RAM REQ'D 0.9.0.1
HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees