NCG is an arcade racer compared to BeamNG but don't let that put you off. To get the spirit of NCG, play the first two FlatOuts.
I should install Flatout UC on my computer again.. (I've been playing the PSP version but the graphics are obviously terrible)
Oh wow, I still do that too! It is the only game I still play on the PSP, next to Patapon 2 (I'm a drummer, so it's fun to control an army with beats).
drummers unite. I never got into handhelds, nut I still play UC on pc, still tons of fun, still incomparable to War of the monsters but the more I play the techdemo, the more tired I get of crap physics, Gabesters right, and I don't really think he's being a [fancy words] towards gaming companies, the way I see it, he has a pretty good grasp of how it is today, a bunch of lying poo-poo heads who keep trying to sell us mediocre, cut-cornered, albeit profit-making,pieces of crap, every damn year,(in the case of Battlefield, or cod, or need for speed, etc.)
Just got the email for sneak peek 2.0. Downloading now. Also, you could compare the damage system to Drive but you have to remember that NCG is planned for consoles so it can't be as power hungry as Drive is. Plus BugBear's racing games are more arcade-y than simulation-y.
Its crazyyyyyyy Oo thousands of destructible objects. you can shoot at them or use them as ammo. in the car or in free cam... uff... Iam playing it although i need to wake up in 3 hours uploaded a small test video : https://www.youtube.com/watch?v=1JkFgaWEps4
NCG is not gonna be on consoles. The Kickstarter failed way before they ever got to that part. Not like that matters. Even though it's PC-only, the game's damage could never be as good as NCG anyway. Even on extremely powerful PCs there is no way that a game like NCG but with the Beam engine would be playable. Even the most powerful overclocked to the max i7's would crumple from 24 cars with the Beam engine, all flying around and colliding with everything. It's a cool dream. But Beam is just too good for modern-day computers. It's too ahead of its time. By the way, Gabe, their comments have implied that they've moved to a system where the car is no longer a sliding brick--I remember one dev stating that snapping off of a tire would result in the chassis dipping at the point. I can't confirm it however.
They've implied that, but in my testing a missing wheel is purely cosmetic - it's still held up by some invisible... wheel when you lose a wheel.
I had a little fun with it, and I do kinda like the whole "murder the car in 18473 ways" concept. The only problem is that my poor tablet couldn't handle me accidentally shooting a missile at a huge gathering of breakable pillars, and well, my graphics card crashed 4-5 times, then my computer blue screened O_O It's okay now, I just am not going to do that ever again.
Seems like any other almost calculated damage engine out there, plastic fantastic. Makoto H.: I like your positive approach to the world. Have tried 8 detailed cars so far without the FPS dropping to much so im not worried. Remember Beamng isnt a damage system, its a way beyond competition-physics system