Oh I agree. I mean what you guys are doing with Drive is incredible. Every time I play it I'm just in awe of how clever it is and the level of simulation on display is staggering and you should all be commended for your dedication to pushing the envelope of technology. NCG is obviously riddled with physical curiosities and idiocy, and I'd agree with your other posts that their claims to realistic physics lean more towards the laymans perception of realism rather than actually being accurate. Even the fact that its notionally still pre-alpha doesn't really mean much as I doubt they're looking to change their entire physical underpinning at this stage, regardless of how many 'mechanical damage' features get switched on. But as you say (and I do too...) these are really entirely different games, covering entirely different gaming bases. The only real common area is that they both feature cars. To compare them is disingenuous as they're ultimately aiming for different goals. So the fact that NCG is daft means very little when its as much fun as it is. FlatOut 1 was one of my all time favourite games, so ultimately more of the same suits me. Theres room for big silly stuff like NCG and the more considered approach of Drive, and I want to see more of both types, hence why I financially supported both early on. Certainly. I remember a rough approximation of 'correctly' deforming car bodies playing World Touring Cars on the PS1 many years ago. But this is what begs the question over future performance for BeamNG as a viable game for the masses. It would seem that Beam is likely to head for uber PC territory as it develops, more through limitations of current PC power and their inability to cope with the complexity of the simulations you have going on when multiplied by a number of cars. I'm sure theres performance improvements to come, but if its ultimately going for racing game territory looking at maybe 8-10 AI opponents, all simulating soft body stuff, then perhaps we're almost into Crysis territory where current gen PCs simply can't handle everything with only those with massively powerful hardware able to play the game as intended by the creators meaning a compromised experience for the majority. Its a good thing in many ways, we need games like this to drive the technology of whats considered possible, but the (rhetorical) question is, perhaps like Crysis, will BeamNG be a game that people will pay to upgrade their hardware purely to play with all the visual and physical bells and whistles switched on?
NCG is an arcade racer compared to BeamNG but don't let that put you off. To get the spirit of NCG, play the first two FlatOuts.
I should install Flatout UC on my computer again.. (I've been playing the PSP version but the graphics are obviously terrible)
Oh wow, I still do that too! It is the only game I still play on the PSP, next to Patapon 2 (I'm a drummer, so it's fun to control an army with beats).
drummers unite. I never got into handhelds, nut I still play UC on pc, still tons of fun, still incomparable to War of the monsters but the more I play the techdemo, the more tired I get of crap physics, Gabesters right, and I don't really think he's being a [fancy words] towards gaming companies, the way I see it, he has a pretty good grasp of how it is today, a bunch of lying poo-poo heads who keep trying to sell us mediocre, cut-cornered, albeit profit-making,pieces of crap, every damn year,(in the case of Battlefield, or cod, or need for speed, etc.)
Just got the email for sneak peek 2.0. Downloading now. Also, you could compare the damage system to Drive but you have to remember that NCG is planned for consoles so it can't be as power hungry as Drive is. Plus BugBear's racing games are more arcade-y than simulation-y.
Its crazyyyyyyy Oo thousands of destructible objects. you can shoot at them or use them as ammo. in the car or in free cam... uff... Iam playing it although i need to wake up in 3 hours uploaded a small test video : https://www.youtube.com/watch?v=1JkFgaWEps4
NCG is not gonna be on consoles. The Kickstarter failed way before they ever got to that part. Not like that matters. Even though it's PC-only, the game's damage could never be as good as NCG anyway. Even on extremely powerful PCs there is no way that a game like NCG but with the Beam engine would be playable. Even the most powerful overclocked to the max i7's would crumple from 24 cars with the Beam engine, all flying around and colliding with everything. It's a cool dream. But Beam is just too good for modern-day computers. It's too ahead of its time. By the way, Gabe, their comments have implied that they've moved to a system where the car is no longer a sliding brick--I remember one dev stating that snapping off of a tire would result in the chassis dipping at the point. I can't confirm it however.
They've implied that, but in my testing a missing wheel is purely cosmetic - it's still held up by some invisible... wheel when you lose a wheel.