WIP Beta released Revamped CRD Monster Truck

Discussion in 'Land' started by Deleted member 160369, Apr 20, 2017.

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  1. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Well I will need the pngs first ;)
     
  2. HumanTarget

    HumanTarget
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    k, go nuts
     

    Attached Files:

    • BlankRaptor.png
  3. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Not to be that annoying shitposter, but I kinda mean the MJ templates, as I already have the raptor:rolleyes:
     
  4. HumanTarget

    HumanTarget
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    Unless you find one online, you gotta do that yourself. :) Have fun.
     
  5. Hagan Moskau

    Hagan Moskau
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    The Monster Jam Nashville show reminded me of something this truck needed physics wise: Better Acceleration.

    I say this because a driver can literally tap the throttle 2 times and get 30 feet of air easily. I didn't take that into notice till last night. The trucks maybe 10,000-13,000 pounds, but 1500 Horsepower can send them sometimes 40-50 feet of air.

    Example:
     
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  6. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Although how would I change the chassis color? Example: blue for razin kane
     
  7. Johnny Bryant

    Johnny Bryant
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    I Haven't been on this forum for about 2 months any new maps came out since then?
     
  8. acapaldi

    acapaldi
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    I tend to use a color balance edit, then hue edit on the diffuse map in GIMP. Basically, if you're starting from the stock silver chassis, turn up the amount of one color so it's bright magenta or cyan or something, then dial it closer to what you want by editing its hue. Retains the shading while still letting you change the color. Then you'd need to either overwrite the chassis texture (Would be called something like chassis_d.png.) for that skin or edit the the materials file so the skin references whatever your file's called.

    Save you some time:

    Chassis_Silver_d.png 284160_20170626000215_1.png
     
  9. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Thanks a ton! I'll make sure to start as soon as I can. Real life stuff is getting in the way a lot :rolleyes:
    and I can't find the textures for the life of me;)
    Last thing, hopefully; how does one convert a map from RoR to beamng, as I found a few tracks I would wanna do :^)
     
    #1209 llӇƳЄƝƛԼƠƦƊll, Jun 26, 2017
    Last edited: Jun 26, 2017
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  10. enjoyinorc6742

    enjoyinorc6742
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    when using the transport tires, the drive shafts seem weaker. also, i used them going over obstacles that usually pop the terra tires and they didn't pop.
    also, @acapaldi and @FLyInG 2 YoUr SoUL, may the classic bigfoot skin be renamed to Retro Bigfoot Stripes?
     
  11. micklethepickle05

    micklethepickle05
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    Once you find out how, make sure to get permission!!!
     
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  12. Deleted member 160369

    Deleted member 160369
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    Less ground clearance.
    Transport tires have no collision triangles.
     
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  13. enjoyinorc6742

    enjoyinorc6742
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    also, a family picture
    20170625232620_1.jpg
    (my computer was contemplating suicide since the game crashed once)
     
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  14. SteelDst

    SteelDst
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    Hey, I have been meaning to message about this but just never got the chance until now but I have the latest CRD and Addon pack but I still am unable to find out how to put the sponsor plates on? Am I missing something? o_O
     
  15. HumanTarget

    HumanTarget
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    Converting maps is very hard from what I've been told. I've wanted to convert some too, but it's a long process of map files and renaming.
     
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  16. enjoyinorc6742

    enjoyinorc6742
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    should be between fuel tank and the body.
     
  17. Deleted member 160369

    Deleted member 160369
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    They are subparts for the chassis, preinstalled on all Bigfoot presets, optional on all others.
     

    Attached Files:

    • sponsor_plates.jpg
  18. SteelDst

    SteelDst
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    Ok, thanks, can't believe I missed that! :)
     
  19. enjoyinorc6742

    enjoyinorc6742
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    #1219 enjoyinorc6742, Jun 26, 2017
    Last edited: Jun 26, 2017
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  20. Deleted member 160369

    Deleted member 160369
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    Go Andy, you know what to do. :D
     
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