WIP Beta released Nintendo Mario Kart 8 - Standard Kart

Discussion in 'Land' started by SushiPro, Jun 27, 2017.

  1. SushiPro

    SushiPro
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    I'm super close to done. At this point, I'm fine tuning.
    Problems left to remedy:
    • Jittery power delivery
    • Jittery suspension
    • Overpowered brakes
    And I still have to add:
    • Steering wheel prop
    • Rim material
    upload_2017-6-28_22-54-52.png
     
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  2. HumanTarget

    HumanTarget
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    I know you've said that you can change the color, but will you (you being a random person) be able to make skins for the kart?
     
  3. SushiPro

    SushiPro
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    Yes, the model is mapped and I have a lot of templates, but I can't for the life of me figure out the skinning system
     
  4. CreasingCurve

    CreasingCurve
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    What have you done for the engine jbeam? What sort of specs does it have?
     
  5. SushiPro

    SushiPro
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    Haha, I haven't calculated the torque curve yet. It's just a placeholder from the grand marshal. It's connected to an automatic 3 speed that powers the rear wheels only.
     
  6. HumanTarget

    HumanTarget
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    I might be able to help set up some skins. No promises though. Once its released, ill see if I can add some skins.
     
  7. Skoops[FIN]

    Skoops[FIN]
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    Seems good, I could try to make some skins when it's released. TRY.
     
  8. wynoxx

    wynoxx
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    omg... nice
     
  9. SimplyGaming

    SimplyGaming
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    I can give skins a try.
     
  10. SushiPro

    SushiPro
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    What kind of skins are you guys thinking of? I have already have skins for every character in the game.
     
  11. SimplyGaming

    SimplyGaming
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    Maybe real life inspired schemes like this?
     
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  12. C747

    C747
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    I would like a "overbody" like that
     
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  13. SimplyGaming

    SimplyGaming
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    I was thinking just the paint scheme, but that would be cool too.
     
  14. SushiPro

    SushiPro
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    I'm going to probably finish tomorrow, but if you're interested, here's the very incomplete version you can download now.
    Problems I'm aware of and will fix:
    • Camera is not quite centered
    • Poor brakes
    • Poor cornering at speed
    • Not super deformable
    If you don't see it in the vehicle selector, scroll all the way down. You can choose a more powerful engine in the parts selector. Make sure to select colors, or it will just appear a very shiny white.
     

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  15. SimplyGaming

    SimplyGaming
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    My first thought: Wow, this is cool.
    My second thought: This felt faster in Mario Kart.
    My third thought: This felt a lot easier to control in Mario Kart.
     
  16. SushiPro

    SushiPro
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    Yeah :( Unfortunately it's really hard to tune suspension and tires for something with such a short wheelbase.
     
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  17. SimplyGaming

    SimplyGaming
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    Unfortunately, BeamNG can act weird if you make something that is outside of normal-car proportions.
     
  18. HumanTarget

    HumanTarget
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    Well it worked at first but parts were missing so I cleared cache and now the whole body is missing XD It looked cool for the 5 seconds i saw it.
     
  19. Skoops[FIN]

    Skoops[FIN]
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    This is already awesome, but when you get the configs working, I can get some screenshots for the configs if you want.
     
  20. Kcool_Turbo

    Kcool_Turbo
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    Anyone know of any Mario Kart tracks on Beamng? Would be cool to tear it up around one in this. Also an idea I had although I don't know how plausible it would be. How about having a "mushroom" boost that gives a 2-3 seconds of extra speed?
     
    • Agree Agree x 2
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