Ha ha ha, someone just beat me to it! I just found the working download off my old Laptop today https://drive.google.com/file/d/0BzVQcV0qxcHONUx4Mm9Nc3dJZFU/view You should all know how to download it so I'm not gonna bother saying lol. PLEASE NOTE!!!!! The mod will come up with a error about 6 or 7 times, just keep clicking ok until it spawns you in
This is to anyone who uses this map and wants AI. F11 to open World Editor. Click add road. In pop-up box make sure 'Flat' is ticked (add anything to text box). Use 'Y' axis arrow to drag new terrain up to the map, leaving it just below the map itself. Draw track (oval, figure-8... your choice). Change track driverbility option from -1 to 1. Check 'Looped' box. Check 'Smoothed' box. File save changes. Exit editor. Before turning on AI, reset LUA with Ctrl + L. Enjoy the carnage.
Any chance you can do that and then make a download for it with the AI lines? Saves a lot of work that I know I'll be useless at. I do use BeamNG every day so it'll certainly get used Cheers
I don't know how to make in permanent... e.g if I clear the cache then it removes itself. If you know of a way to stop that from happening then I would gladly agree to your request (as it would also benefit myself).
Best way I can suggest and I don't know if it would work would be to make it, make a download for it with the AI Lines, then everytime you clear the cache, re install it?
Since the resent update, custom roads are a bit buggy... but don't you worry! AS I SPEAK I MAKE PATHS. --- Post updated --- I GOT THE AI TO DO IT!!!!!! Ok now I just have to try and save it as an map for realsies.! --- Post updated --- OK so first attempt at saving it as a seperate map didn't work so welll. --- Post updated --- IT LIVES. Now I just have to find a way of uploading it. I'll ask if TADS doesn't mind me adding it to the MOD page.
I have sent a message to both TADS421 and a number of the devs, asking if I am allowed to essentially re-upload the mod with AI enabled (oval only, I am yet to do figure-8).
According to @synsol .... No. It's understandable as @TADS421 does state not to re-upload it. BUT TADS hasn't been on the forum for a few months & he hasn't touched this thread in over two years so I honestly think is doesn't matter now. It's not like I am going to take all the credit haha. If needs be I can send you a download link via another platform as I don't want to violate the rules of the forum.
Not through the forum due to forum rules but if people PM me then I can send them a copy for personal use only.
Sorry i have not been around here for some time, being as the game will not allow me to export my tracks from max and have the track and objects collidable (i don't know if it is something i am doing wrong or if the devs have removed some features) i have been making my tracks for another game (Wreckfest) i have put about 10 tracks in that game and have all the models but can not find a way to do it for BeamNG. I have spoken to DrPeeTree and given him the ok to upload This track so all you can use it. TADS
THIS MAP HAS BEEN ADDED TO THE REPO. ALL AI RELATED POSTS ARE MOVED TO THIS THREAD https://www.beamng.com/threads/yarmouth-stadium.50635/