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WIP Beta released Short Oval Track

Discussion in 'Terrains, Levels, Maps' started by TADS421, Jan 3, 2015.

  1. Kcool_Turbo

    Kcool_Turbo
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  2. PriusRepellent2

    PriusRepellent2
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    Ha ha ha, someone just beat me to it! I just found the working download off my old Laptop today :)

    https://drive.google.com/file/d/0BzVQcV0qxcHONUx4Mm9Nc3dJZFU/view

    You should all know how to download it so I'm not gonna bother saying lol.

    PLEASE NOTE!!!!!
    The mod will come up with a error about 6 or 7 times, just keep clicking ok until it spawns you in
     
  3. carkillerman12

    carkillerman12
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  4. jam_1989

    jam_1989
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    I couldn't get AI lines to work.
     
  5. carkillerman12

    carkillerman12
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    i wish there was some way to get the ai to work :(
     
  6. DrPeetree

    DrPeetree
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    This is to anyone who uses this map and wants AI.

    F11 to open World Editor.
    Click add road.
    In pop-up box make sure 'Flat' is ticked (add anything to text box).
    Use 'Y' axis arrow to drag new terrain up to the map, leaving it just below the map itself.
    Draw track (oval, figure-8... your choice).
    Change track driverbility option from -1 to 1.
    Check 'Looped' box.
    Check 'Smoothed' box.
    File save changes.
    Exit editor.
    Before turning on AI, reset LUA with Ctrl + L.

    Enjoy the carnage.
     
  7. PriusRepellent2

    PriusRepellent2
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    Any chance you can do that and then make a download for it with the AI lines?

    Saves a lot of work that I know I'll be useless at. I do use BeamNG every day so it'll certainly get used

    Cheers
     
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  8. DrPeetree

    DrPeetree
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    I don't know how to make in permanent... e.g if I clear the cache then it removes itself. If you know of a way to stop that from happening then I would gladly agree to your request (as it would also benefit myself).
     
  9. PriusRepellent2

    PriusRepellent2
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    Best way I can suggest and I don't know if it would work would be to make it, make a download for it with the AI Lines, then everytime you clear the cache, re install it?
     
  10. DrPeetree

    DrPeetree
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    I'll have a look and see what I can do!
     
  11. Itztrucker

    Itztrucker
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    not going to lie I hope to god you can do this
     
  12. DrPeetree

    DrPeetree
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    Since the resent update, custom roads are a bit buggy... but don't you worry! AS I SPEAK I MAKE PATHS.
    --- Post updated ---
    I GOT THE AI TO DO IT!!!!!! Ok now I just have to try and save it as an map for realsies.!
    upload_2017-12-3_13-46-20.png
    --- Post updated ---
    OK so first attempt at saving it as a seperate map didn't work so welll.
    upload_2017-12-3_13-51-42.png
    --- Post updated ---
    upload_2017-12-3_14-1-52.png upload_2017-12-3_14-2-10.png upload_2017-12-3_14-2-43.png

    IT LIVES.

    Now I just have to find a way of uploading it. I'll ask if TADS doesn't mind me adding it to the MOD page.
     
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  13. DrPeetree

    DrPeetree
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    I have sent a message to both TADS421 and a number of the devs, asking if I am allowed to essentially re-upload the mod with AI enabled (oval only, I am yet to do figure-8).
     
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  14. carkillerman12

    carkillerman12
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    how hard was it? because i wanna do the same but a figure 8 on a plane map on beamng
     
  15. Itztrucker

    Itztrucker
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    any news on if you are able to upload it yet?
     
  16. DrPeetree

    DrPeetree
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    According to @synsol .... No. It's understandable as @TADS421 does state not to re-upload it. BUT TADS hasn't been on the forum for a few months & he hasn't touched this thread in over two years so I honestly think is doesn't matter now. It's not like I am going to take all the credit haha. If needs be I can send you a download link via another platform as I don't want to violate the rules of the forum.
     
  17. carkillerman12

    carkillerman12
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    so we wont get the ai with the map
     
  18. DrPeetree

    DrPeetree
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    Not through the forum due to forum rules but if people PM me then I can send them a copy for personal use only.
     
  19. TADS421

    TADS421
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    Sorry i have not been around here for some time, being as the game will not allow me to export my tracks from max and have the track and objects collidable (i don't know if it is something i am doing wrong or if the devs have removed some features) i have been making my tracks for another game (Wreckfest) i have put about 10 tracks in that game and have all the models but can not find a way to do it for BeamNG. I have spoken to DrPeeTree and given him the ok to upload This track so all you can use it.

    TADS
     
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  20. DrPeetree

    DrPeetree
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