Thanks, but Idk whats up with the file size. They usually end up staying the same size every time tho, the next map I'll pick around the file and see if I can remove anything.
What i used for my custom track was instead of using barriers, i raised the ground and made it concrete, also. Im going to raise the ground and put the stands up to get more of a stadium feel rather than them being floor level
i guess i could but the last time i tried to upload a map it was a disaster but once i clean it up a bit i can try to upload it
How's your Monday? Shitty? Same. Have a track to cheer you up. Based on Monster Truck Throwdown with some additions because the space looked blank around it, and something you've never seen before. *LAG WARNING* Contains: 1 Van 6 Cars 2 Buses TRACK NOW DOWNLOADABLE HERE: https://www.beamng.com/threads/maps.33445/page-42#post-851532
Another great map 10.1/10 btw can you maybe tone down the cars a tad on the concrete crush(?) map? I have a 6700 and a 970 and my game keeps crashing, I know you said it might lag, but damn.
Didnt really know what to do with concrete crush, so threw that together. I might redo it or make a better one down the line, my suggestion is don't use the one uploaded now (new one might not be till December tho, better stuff to come soon).
I get 60 FPS max settings on that map with a i7 2600 and a 1050 ti! --- Post updated --- Any quad core CPU does fine.
I know it's late (midnight where I'm at), but have another track. Thanksgiving themed ish, stadium track. Outfitted with SoCal racing, 4 crush cars, and something special in the freestyle version. Enjoy as always! (More screenshots than usual.)
Waited to release this because of the greatness of it. Also it's been an overly extremely shitty Monday, so why not make it better? Once I made Wildwood, I wanted to make a track with mud, really badly. Here ya go. One of my favorite track creations, this track features straight line racing, a car line, your average ramp, and a special backflip (I suggest respawning ("I" on your keyboard) whats there so it's better vertically) ~As a side note~ Until further notice, my tracks will be coming to a sudden halt. This unfortunate hiatus came with the newest BeamNG update which has messed with lots of things, one of which being that I can no longer save anything to do with the terrain, leaving the area needed to have dirt be flat and the needed dirt to still be grass/concrete. As always, enjoy! TRACK NOW DOWNLOADABLE HERE: https://www.beamng.com/threads/maps.33445/page-42#post-851532
I believe so, this was just a test for this tho. Was gonna do more and expand upon it but then my stuff wouldn't save
Still kind of new to all this hip stuff. Whenever I spawn in on the tracks created with the ingame terrain editor, or whatever the official name is for it, my ground texture has a bunch of No Texture squares and the ground is black. Am I don't something wrong or do I not have something I need? Thanks!
clear cache. if that doesn't work, then it might be a problem with the maps themselves or it might be conflicting maps.