WIP Beta released Death Road 1.1

Updated for 0.8+

  1. KiloHotel

    KiloHotel
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    PgVypyC.jpg

    Messing with the lighting, looks better but still seems kinda off to me.. What do you guys think?

    EDIT: Further adjustments.
    IMrQsl6.jpg
    tQc7UJQ.jpg
     
    #41 KiloHotel, Jan 27, 2014
    Last edited: Jan 27, 2014
  2. boshimi336

    boshimi336
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    It seems close but almost a touch washed out? LJFHutch gave some good advice over in the Finland Rally map about lighting choice. Post #6 is what you're looking for.
    UPDATE: Finland-Rally-A-map-conversion-from-RoR
     
    #42 boshimi336, Jan 28, 2014
    Last edited: Jan 28, 2014
  3. KiloHotel

    KiloHotel
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    Thanks bud!

    Some more adjustments.
    jOdNF7U.jpg
     
    #43 KiloHotel, Jan 28, 2014
    Last edited: Jan 28, 2014
  4. JDMClark

    JDMClark
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    Its looking really great man! Will be nice when we get some more template options from east coast map when its released.

    707 posts woot my favorite number!!
     
  5. KiloHotel

    KiloHotel
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    Thanks man, yeah and tons of static objects. Gonna save a lot of time for people that know how to make stuff, and for people like me who have no interest in learning 3d modeling it's gonna make my maps a lot nicer.

    Tweaking it still:
    LpIIX49.jpg
     
  6. JDMClark

    JDMClark
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    I made some parts people could use for their map they just need textures. Its somewhere on the terrains forum. You can use the street lights. And look up the guard rails that have been made by users. Also you can get the dae files from the street signs vehicle and make road signs all over the map with them
     
  7. KiloHotel

    KiloHotel
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    Alright.. I think I finally got it pretty good, supposed to be like a nice summer evening.

    4hqPJJR.jpg AxIt1Pe.jpg
    LvDjn8M.jpg ex6QSjP.jpg
     
    #47 KiloHotel, Jan 28, 2014
    Last edited: Jan 28, 2014
  8. Putser

    Putser
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  9. boshimi336

    boshimi336
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    Kilo the colors look awesome! You nailed when you said a warm summer day it looks perfect! I think there's an offroad park map [A Map to Crawl Over] that used the broken industrial pier posts to make guard rails in portions of the map that looked very realistic and function well. He also used them to cordon off areas as well. If those are features you might like, go take a look. :)
     
  10. KiloHotel

    KiloHotel
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    Hmm, gonna take a look now. Thanks for pointing that out!
     
  11. JDMClark

    JDMClark
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  12. KiloHotel

    KiloHotel
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    Yeah those work quite well actually, I really thought this intersection looked ridiculous before, like no person in their right minds would approve of that.. But yeah looks ok now!

    v6EghDE.jpg


    EDIT: Another one looking back at the first spot.

    ExPblfR.jpg
     
    #52 KiloHotel, Jan 30, 2014
    Last edited: Jan 30, 2014
  13. JDMClark

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    Looks splendid man! Also when ur editing an object if you look on the options on the right u can make very small movements by editing the rotation numbers. Im ocd and this was awesome for me to be able to utilize.
     
  14. scottj

    scottj
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    How is the progress? I can't wait until this comes out!:)
     
  15. KiloHotel

    KiloHotel
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    It's moving along slowly, adding guard rails along the paved road right now which is painfully slow. Then I gotta polish up the airport area a bit, and I've been procrastinating on adding trails since they are a pita.
     
  16. scottj

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    Keep going! It looks awesome, even if its not perfect it will be totally awesome! Dont be too pressured, not even the developer maps are perfect.
     
  17. Straubz

    Straubz
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    Just in case you haven't figured it out, if you hold "shift" while moving something it duplicates it, saves having to change the rotation all the time on close objects:)
     
  18. KiloHotel

    KiloHotel
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    Thanks man, figured that out a while ago :p Saves so much time.
     
  19. boshimi336

    boshimi336
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    Kilo this keeps looking awesome. Good stuff this is. :cool:
     
  20. KiloHotel

    KiloHotel
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    DIPwcEO.jpg h2dcLJI.jpg SGj58tk.jpg
     
    #60 KiloHotel, Feb 2, 2014
    Last edited: Feb 2, 2014
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