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0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

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  1. BowlerHatJack

    BowlerHatJack
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    Do you have mods installed? If you do then disable them.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Screenshot please.
     
  3. Linux Doggo

    Linux Doggo
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    I see my map in there (sorry had to address it)
     
  4. SubaruSTI07™

    SubaruSTI07™
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    yea i know i like your map :D
     
  5. Linux Doggo

    Linux Doggo
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    Do you also have the trailerpack by AR162B installed? It´s required to use the map at its full potential (until a proper pulling sled is made of course)
     
  6. SubaruSTI07™

    SubaruSTI07™
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    yes but i dont use it often i only use your map to abuse a D-Series :p
     
  7. anselme

    anselme
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    For the ETK and Gavril I think it's obvious to understand.

    For the SRB4, the difference is way to little for me, there is almost none
     

    Attached Files:

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  8. Linux Doggo

    Linux Doggo
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    Can you please continue in the Discussion page on the mod itself, makes it easier for me too.
     
  9. Nadeox1

    Nadeox1
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    BeamNG Team

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    It's the reflections doing their job.
    You don't see reflections on the windshield/glass from the inside (on purpose to avoid distractions).
    Not a bug, always been like this.
     
  10. anselme

    anselme
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    but whatabout the colour of the class especially for the ETK with the black mask
     
  11. btcb48

    btcb48
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    Got some inconsistencies with measuring vehicle engine power. Wondering which app to use.

    - The Engine Debug app seems to be calculating the wrong power value for the actual unit desired.

    When BHP is set as the desired unit, the values seem closer to what they are in kW.
    When kW is set as the desired unit, the value ends up as a further ~3/4 of the above result.
    Happens regardless of car or transmission type so it doesn't seem to be for drive-train losses.

    (The values are relative to the Engine Dynamometer app, which I believe is always set to kW)

    - The power from the Torque curve app doesn't match up with either of the above 2. Ignoring the actual numerical value, the shape of the curves for the above 2 always peaks at lower RPM.

    E.g. According to Debug or the Dyno, power for the Covet ZXi peaks around 5000 rpm. The Torque curve app shows a peak around 6200-ish RPM.
     
  12. Firepower

    Firepower
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    I think that's the canvas of the map, but I don't know why it appears on this side of the vehicle
    According to @VeyronEB this doesn't happen on AMD cards

    screenshot_00436.png

    EDIT : just noticed it's not showing on the game's preview when I Alt+Tab
    explorer_2018-02-11_15-08-44.png
     
  13. Nadeox1

    Nadeox1
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  14. Michaelflat

    Michaelflat
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    upload_2018-2-15_19-35-14.png
    What's this i found in the UI folder :p ?
     
  15. SubaruSTI07™

    SubaruSTI07™
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    hahahahaha! thats an easter egg my mate :D
     
  16. fufsgfen

    fufsgfen
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    This https://beamng.gmbh/research/
    --- Post updated ---
    I think aerodynamics are sometimes funny.

    When I play with wind app, concrete barrier flies off very easily when wind blows to side, but not at all when wind blows from one end. With cars you can experience bit of the same.

    Now if you place 4000kg concrete barrier behind the car side to wind and car is nose to wind, 1000kg car stays on place while concrete barrier flies off like being styrofoam.

    Turn concrete barrier 90 degrees so that narrow end is to wind and it holds said car at place even you increase wind speed to double from original point where concrete barrier did fly off.

    I have experienced some unexplained behavior when driving a car at high rate of speed and entering to high speed turn, it kind of turns first at faster rate and then turning kind of slows down, then picks up again, slows down again.

    I have been thinking if it is tires going from constant state to sliding state or if it is aerodynamics and I'm starting to think it might be aerodynamics, but it is really hard to test, film or explain.

    It kinda feels like what one could except when such strong directional aerodynamic effect would change with wind angle, so when wind is not directly at front it changes downforce/lift and also acts as if it would try to straighten car to wind?
     
  17. Michaelflat

    Michaelflat
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    Wow, didn't know that website existed! Really nice design, but I think somehow they should all be linked. Also we need to scrap the homepage on BeamNG.drive
    https://www.beamng.com/
    It's nowhere as good as the Devblog's game tab:
    https://blog.beamng.com/
    But this is similar to the devblog's too:
    https://beamng.gmbh/beamng-drive/

    I think the blog and other one should mix together and replace the homepage for BeamNG, the homepage currently is aging.
     
  18. skodakenner

    skodakenner
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    Didnt know beam was involved with audi
     
    • Agree Agree x 1
  19. fufsgfen

    fufsgfen
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    But did you see this?:


    Now that might bring few thoughts up.
     
  20. Michaelflat

    Michaelflat
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    oh my god i want that, i need to make an alien invasion kind of thing where the camera hides in the back of a T-Series box truck and this breaks the door down and the driver steps hard on the gas to try and escape :p


    Also I do love the gmbh website:
    upload_2018-2-15_22-28-51.png
     
    • Agree Agree x 1
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