Is there any way to get the Wentward into service in freeroam (via console or scripts) or do I have to enter freeroam from the bus routes mode? Edit: it’s my first time asking a question on the forums so I don’t really know if this is the proper place to ask even though it’s related to v0.12
testing complete, all I saw was that the offroad wheels have no texture but I have 250 mods to go through so that's why
cost for a lot of the bus configs is the same, i doubt that a normal city bus costs the same as a jet powered daredevil bus
Does it make a red spot around the Hirochi Sunburst with brakes on, lights on high, and flashers and siren on? and do you know how to fix it?
Getting a "Fatal Vehicle Exception" message after I extinguish the fire on a vehicle using the debug app.
Love the bus!!! The sounds are great and add a ton to the immersion. But for some reason, the horn on the semi doesnt seem to work. I noticed the part selector has a left and right horn, but the horn doesn't sound with H.
I can hear the clicking from another car when I turn on the turn signal, even if the cars are miles away.
I've got some feedback for this update, a couple of nit-picky things, but nothing too serious. 1. As I ride a bus pretty much everyday, the suspension on the bus seems like it's a bit too stiff. 2. I'm not sure if this is how it works for all buses, but the ones in my city require for the hazards to turn on every time they pull over, and it's absent from the bus route mode. 3. I like the reference in the bus' parts menu, if you're the modeler for the bus, you should know what I'm talking about EDIT: I see now that it's actually in the game in which case the bomb's actually supposed to be under the bus. 4. The SBR4's rear suspension collapses if it's dropped from about 5 feet.
Found one strange thing with the Bus and a few issues with the T-Series... The Bus The 6 speed automatic has a manual mode but no 2 or 1 gear selections. I won't claim to know everything about buses, but I think that needs to be fixed. Should be PRND21(?) T-series BeamNav still is showing no texture instead of the map, has been an issue since the release of the nav for me (even on my new desktop) The 10 speed auto won't shift out of 1st gear in either the T65 or T75 (single or dual rear diffs). Weirdly, the transmission goes PRNDS21M. Again, I think it should just go PRND21. I have been running the game in safe mode ever since the update. Because of this, I don't think any of my mods are causing these issues.
Only on a custom level? Have you tried with no mods, as said earlier? Or a clean reinstall? This is a known issue at the moment. You'd see that happening on some other occasion as well. We are aware of it. Please try to perform a clean reinstall of the game first, then check again. If persists open a separate thread and provide a Support ID ( https://wiki.beamng.com/Support#A_developer_asked_for_a_Support_ID ) ALT+TAB is a Windows shortcut to switch window, it does not close anything. It's probably just minimizing the game on your end, which is normal. Are you clicking the eye icon? If so, which vehicle / how I can replicate the issue? Broken PostFX > Go to Documents/BeamNG.drive and delete the settings folder (or everything) There's an app (the one used in the 'Bus Route' mode. If the map you use has routes, you'll be able to choose one from there. Offroad wheels got their material renamed. So the issue is more likely related to that (ie. mods are outdated now). We are discussing about that change, considering it could potentially break some mods. To fix it on your side, you need to disable the mods using the old offroad tires and clear your cache. Thanks, we are checking.
This area likes to pop my tyres when i drive on/attempt to turn while in it. quite annoying, because it would be a nice place to take some screenshots
I use BeamNG through Humble Bundle because the steam key didn't work and Humble Bundle hasn't been updated