Alright I've been at this a couple days, and my N/B refuses point blank to show up in game. http://puu.sh/wwVo1/f88652672f.zip If anyone can figure out what is wrong with it (structure, export, a bracket somewhere) I will pay them with melons or something... --------UPDATE----- after changing literally nothing, it works now...... computers
I am aware that this a pretty big bump, but I'd really like to get help. When I turn the wheels, both wheels turn inward or outward, and I don't know what the problem is. Here's the code: (ignore the negative lock degree values, they didn't change anything.) Any help would be appreciated
Thanks! --- Post updated --- Now the wheel mesh won't work for me, someone have any ideas/help? Spoiler: information materials.cs bus_wheel.png flexbody Jbeam .dae
The bus spawns like that, even if I reset it while physics are paused. I think it's a mesh/material problem. Here's the Jbeam anyways, I'm pretty sure everything's correct:
I've followed the tutorial and so far I've made this using the unpacked mod method, it feels like once the base nodes and beams is there, it's more about figuring out how to connect nodes together and give mesh proper node groups to follow, am I getting this right? I also got some problems I couldn't figure out why the texture isn't loading, I think I've got my material named. Engine and transmission is there but no power deliver to the wheels
You named the materials.cs file meterial.cs. Rename it to materials.cs, BeamNG is very case sensitive.
ooo, thanks didn't notice that, but the texture still won't show up though. Update: I added a folder and put both the .cs and texture in it, it's working now
Hi I'm new to blender and I've been trying to figure out the jbeam export section of the wiki. I have the export tool installed and there doesn't seem to be an option to export the jbeam file. I don't know what i'm missing.
In edit mode (if you're using Blender), select a single vertex on your mesh, then do SHIFT+D to duplicate that vertex. Once it's duplicated you can connect other edges and faces to it.
ive followed the steps up until making the "info.json " file so that the car shows in the vehicle selector but it doesnt show.
Hi! I have a problem - my car doesn't show up in the vechicle selector, and i dont know what should i do. I followed the steps to making the info.json file and... I don't have my car. In game, i only see a weird "unknown" car, when i spawn it, this shows up... (1st screenshot) And i also attach looks of my folder and all the files. .
Hi, I've been trying to get the engine to work for the car I'm making, but it just refuses to start. I initially copied the engine data from the tutorial, but after that didn't work I tried using the powertrain stuff. Here's the relevant section of my jbeam: Code: "controller": [ ["fileName"], ["vehicleController", {}], ], "powertrain": [ ["type", "name", "inputName", "inputIndex"], ["combustionEngine", "mainEngine", "dummy", 0], ], "mainEngine": { "torque":[ ["rpm", "torque"] [0, 0], [500, 85], [1000, 102], [1500,109.5], [2000, 122], [3000, 145], [4000, 159], [5000,159.5], [6000, 152], [7000, 121], [7500, 74], [8000, 44], [9000, 34], ], "idleRPM":1000, "maxRPM":6700, "inertia":0.08, "friction":12, "dynamicFriction":0.022, "burnEfficiency":[ [0, 0.12], [0.05, 0.26], [0.4, 0.42], [0.7, 0.47], [1, 0.35], ], "torqueReactionNodes:":["nr43", "nr35", "nr47"] "uiName":"Engine", //transmission section "transmissionType":"manual", //Automatic or manual, setting automatic will restrict the use of manual mode while playing. "lowShiftDownRPM":1400, "lowShiftUpRPM":3600, "highShiftDownRPM":3300, "highShiftUpRPM":6000, // -1, 0 (neutral), 1, etc "gears":[-2.9, 0, 26.5, 13.25, 8.82, 6.625] //Gear ratios "clutchDuration":0.25 "viscousCoupling":3.5 "lockingTorqueLimit":150 "enableLocking":true }, "vehicleController": { "lowShiftDownRPM":1400, "lowShiftUpRPM":3600, "highShiftDownRPM":3300, "highShiftUpRPM":6000, }, I tried pressing V to start the car, and also tried pressing Q to switch between arcade and sim. Nothing seems to work though. EDIT: I got a basic powertrain set up after following this page https://wiki.beamng.com/Powertrain . It appears this guide is very outdated and uses an old format for engines for anyone else wondering.
i love this tutorial, but can you make a tutorial on how to make custom models for cars that are already in the game?