Separate names with a comma.
Discussion in 'Content Creation' started by B25Mitch, Nov 26, 2014.
Thank you! It shows up in game now
I am new to making vehicles in BeamNG, I have some experience in making vehicles for Rigs of Rods. My question is, which existing car is a proper base to modify the Jbeam to suit the body of Mercedes-Benz vehicles? I have made several models in the past and I'd like to convert the CLK I did for RoR and additionally the C Class range from 1997-2000. Considering both the C Class and CLK have double control arm front suspension info on front axle and multilink rear suspension info on rear axle which existing BeamNG car would suit best to use as a base and how to get access to it?
The weight of these cars lies between 1250kg for the C180 sedan up to about 1520kgs for AMG CLK.
I am also unable to locate the files of the standard beamng cars. Are these files hidden?
Thread to the cars I want to convert: Link
probably the etk's, the files are in "C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\_CommonRedist"
That's the folder for the Direct X Runtime Redistributables...
"X:/Program Files (x86)/Steam/steamapps/common/BeamNG.drive/content/vehicles/"
There's one archive for each vehicle/prop, plus some shared parts in common.zip.
Please update the tutorial, I can't use it, it seems to be outdated..
I will really appreciate it if somebody can share their tug after each major step in the tutorial. Like say at the end of the Blender model, jbeam and so on. Perhaps if @B25Mitch can even link it back to the main wiki, we wouldn't see so many individual queries.
Most of the people would just be able to refer to the files itself
On a different note, the more I learn about modelling, the more it makes me respect the modders out there! Kudos
how do i model properly?
how do i even edit cube
the devs of the game are not good at awnsering questions
What do i do first? i delete verticles and my cube dissaperrs
Can you please stop with the @ mentions?
Learn how 3D modelling work first.
I believe you already asking similar questions more than once already.
Making mods is a think about learning how things work.
If you put no effort into that, then modding is not for you more likely.
I tried it and didn't see it in the vehicle selector. Does anybody know why this happened?
Did you have a name.cs? Are the files set up properly?
I think I forgot to put .cs at the end
blender works great for beamng vehicle builds. thanks for the tutorial beamng! now i can build something huge for beamng.
Does anyone know how to make custom tires?
i have a car that i modeled a while ago i dont know how to get it into the game
Use the tutorial. Also blender
Can anyone who has completed the tutorial, please share their file(s) with us or at least the final file? It will be helpful to all as we can self refer.
I hate to hate on this, but I triple checked my work and got to the section right before the axles and I can't even load anything into my game. I know it must be something small and simple that I missed or that changed since this tutorial, but I'm a little sad right now...
What is the problem? Does it show up in the vehicle selector? Or does the visible mesh just not appear?
I am able to get the file to show up in the vehicle browser. Then when I select it and click spawn new the camera zooms out to a view of the map. When I check the console, it says "autoplace | unable to autoplace: error getting node positions"
I tried searching the forums for this issue and didn't find anything.
I was pretty tired last night when I gave up on it. My guess is that I somehow messed up the jbeam exporter in blender.
If you have any guesses, I would appreciate it. Thanks
--- Post updated ---
I reset all text files and made a new jbeam export of a simpler model. I got the jbeam to appear in game, looks different from the tutorial. Instead of green beams, I see blue beams with red nodes. I'm not sure if that is normal or not, but hey... progress!