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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Kingcreeper

    Kingcreeper
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    Like this?
    upload_2018-5-21_16-24-42.png upload_2018-5-21_16-24-49.png
     
    • Like Like x 4
    • Agree Agree x 1
  2. ¿Carbohydration?

    ¿Carbohydration?
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    Banned

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    If you could "Borrow" a NASA supercomputer, you should try to run the UCS Millenium Falcon. :D
     
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  3. Ytrewq

    Ytrewq
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    • Like Like x 3
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  4. workclock1©

    workclock1©
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    More small nice things done to the '03 Barstow GT, fixed the front wheels aliment (sort of, it's not the best!!), the rear are still really bad. Paying close attention to detail, with re-naming the previous engine name with the actual 2003 Mustang GT Engine name, i got the specs EXACTLY to 265 HP, (on the west coast drag strip it hit 267 horsepower, nothing to crazy.) and with the help of mods, made it sound A LOT Like an actual GT. More configs (such as a V6 model and a Cobra model) will for sure come soon, screenshots?

    Capture.png

    BeamNG2018-05-2114-44-47-33.png BeamNG2018-05-2114-44-58-74.png BeamNG2018-05-2115-00-28-64.png



    How was this sound created?: https://www.beamng.com/resources/cp100s-fmod-soundpack.2838/

    I used the D15 V8 Sound from this mod and tuned it a bit to make it more deep, for the classic sound of a V8 Mustang.
     
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  5. Spiicy

    Spiicy
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    Kei
    iammakingakeicarrightnowandevenifitisnotgooditsatleastsomething.png
     
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    • Informative Informative x 1
  6. adrian2013

    adrian2013
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    Oct 12, 2014
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    • Agree Agree x 1
  7. Iro

    Iro
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    Banned

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  8. adrian2013

    adrian2013
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    Lol it was the first thing that came into mind, pretty cool guy
     
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  9. workclock1©

    workclock1©
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    Refixing textures to make it color-able

    Capture.png
     
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  10. DuneWulff

    DuneWulff
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    20180522214830_1.jpg
    This. Is a mushroom. Eh's a pretty fun guy and doesn't afraid of anything.
     
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  11. workclock1©

    workclock1©
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    Now supports 1080p Textures

    BeamNG2018-05-2220-10-01-73.png BeamNG2018-05-2220-10-15-41.png BeamNG2018-05-2220-10-25-31.png BeamNG2018-05-2220-09-58-70.png
     
    • Like Like x 16
  12. YellowRusty

    YellowRusty
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    screenshot_00473.png screenshot_00474.png
    Another project started - I need to find a way to reduce the reflectivity of the primered fender and the rusty bits of the hood.
     
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  13. CaptainZoll

    CaptainZoll
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    this?
     
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  14. opkraut

    opkraut
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    • Agree Agree x 7
  15. bob.blunderton

    bob.blunderton
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    I finally got my bridge working, with absolutely perfect collisions, too!
    Bob's a happy guy tonight. Just thought I'd share. These models will be in future Roane County, Nevada Interstate, and my up-and-coming NDA'ed City Project (yes, it's going to be hush hush on screenshots or other misc details until it's ready to show). There will be a complete, modular kit of these available in due time when the first map (update) using them comes out & hence will be free for others to use. The bridge deck (driving surface) ends are tapered down at the joints so it doesn't munch tires. I don't have the pillars done yet, though, those are still the old metal ones.

    For what it's worth, these models have collision meshes built-in, and are to be used in the forest brush.
    Trying to give this map the love it needs while I make my models, as I go. This way everything can get plopped into the city map as-I-go. You guys will love it, I will promise you that!
    Every release from me should top the last, it should always be better, noticeably so!
    --Cheers!
     
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  16. @op@

    @op@
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    %
    20180523132640_1.jpg 20180523132707_1.jpg
     
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  17. Iro

    Iro
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    no, it was said on the last page
     
  18. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Aug 29, 2015
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    Work In Progress :)
     
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  19. @op@

    @op@
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    o m
    20180523191455_1.jpg 20180523191502_1.jpg 20180523191513_1.jpg 20180523191540_1.jpg
     
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  20. DuneWulff

    DuneWulff
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    On this week's episode of Unforeseen Issues with Collision Boxes
     
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