More small nice things done to the '03 Barstow GT, fixed the front wheels aliment (sort of, it's not the best!!), the rear are still really bad. Paying close attention to detail, with re-naming the previous engine name with the actual 2003 Mustang GT Engine name, i got the specs EXACTLY to 265 HP, (on the west coast drag strip it hit 267 horsepower, nothing to crazy.) and with the help of mods, made it sound A LOT Like an actual GT. More configs (such as a V6 model and a Cobra model) will for sure come soon, screenshots? How was this sound created?: https://www.beamng.com/resources/cp100s-fmod-soundpack.2838/ I used the D15 V8 Sound from this mod and tuned it a bit to make it more deep, for the classic sound of a V8 Mustang.
Another project started - I need to find a way to reduce the reflectivity of the primered fender and the rusty bits of the hood.
That model looks horrible, where is it from? I'm being completely honest, that model looks really bad. It doesn't matter how good you can make the textures if the model itself is bad.
I finally got my bridge working, with absolutely perfect collisions, too! Bob's a happy guy tonight. Just thought I'd share. These models will be in future Roane County, Nevada Interstate, and my up-and-coming NDA'ed City Project (yes, it's going to be hush hush on screenshots or other misc details until it's ready to show). There will be a complete, modular kit of these available in due time when the first map (update) using them comes out & hence will be free for others to use. The bridge deck (driving surface) ends are tapered down at the joints so it doesn't munch tires. I don't have the pillars done yet, though, those are still the old metal ones. For what it's worth, these models have collision meshes built-in, and are to be used in the forest brush. Trying to give this map the love it needs while I make my models, as I go. This way everything can get plopped into the city map as-I-go. You guys will love it, I will promise you that! Every release from me should top the last, it should always be better, noticeably so! --Cheers!