Outdated My Reshade config

Discussion in 'Utilities and programming' started by Brother_Dave, Jan 20, 2018.

  1. TheDiamondLord8

    TheDiamondLord8
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    I would recommend doing a video instruction for those who need help. I use a different reshade but I'm thinking of using another. This one is nice though.
     
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  2. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    i second what diamond said

    Any progress btw?
     
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  3. Spiicy

    Spiicy
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    YES I WOULD NEED THAT, i followed to the best of my ability and still could not get it :confused:
     
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  4. TheDiamondLord8

    TheDiamondLord8
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    Try starting with Cessni's reshade (VEP). It was the first one I got to work (and still use it).
     
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  5. Brother_Dave

    Brother_Dave
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    A instructions vid is a good idea. Seems to come up all the time as a problem and weve all had a bunch of problems getting Reshade running.
    Itll take a while though, going out of town for a few days. Going to be intresting to see if i get it running again afterwards since after 0.12 some seem to have alot more problems with Reshade o_O

    About progress, done alot of changes back and forth but nothing im happy enough with yet to release. Latest screens in the Community screenshot thread would be the one to look at :) :

    https://beamng.com/threads/communit...ge-of-beamng-drive.1141/page-2970#post-836760

    Im looking at Forza 7 and Gran Turismo Sport to get a similar, realistic, look but somewhat a mix of those along with some eye-candy bloomishnesss. Problem there is that they, along with GTA V, does so much more with map/track lighting settings so getting something to look good throughout the TimeOfDay is hard.
     
  6. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Reshade 3.0.8 works perfectly for me on 0.12
     
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  7. Brother_Dave

    Brother_Dave
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    Been alot irl lately, taking care of the house, the pregnant lady, the fun car and so on but ive managed to compose another preset, this time using the recently released Reshade 3.3.2, looks like this atm :rolleyes:
     

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  8. RiFlech

    RiFlech
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    Whoa! :eek: That looked really nice!! ;)
     
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  9. Danny Werewolf

    Danny Werewolf
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    This isn't BeamNG...this is that one GTA6 Early Gameplay videos...

    Seriously it looks so freaking good!
     
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  10. Brother_Dave

    Brother_Dave
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    Thanks guys :) Ill do some more testing and then ill release it, instead of just letting time pass by lol :rolleyes:
     
  11. Brother_Dave

    Brother_Dave
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    Well since i wont get much more time to work on this right now i might aswell release it as is :)

    Its not been changed (not that i can remember) since the last screenshots 3 posts up so ill post them again to be clear what this should look like.

    ALSO, i used my own lighting settings for WCUSA so yours might look different due to that.

    It uses Reshade 3.3.2, included in this post, but i dont know if itll work with earlier releases. I simply removed everything that had to do with reshade from the Beamng/Bin64 folder, including my old Test.ini. The new one has the name... New One.ini so remember to select that preset when you install 3.3.2.
    Install Reshade 3.3.2 as per the first post in this thread.

    Here you go, tell me what you think; what needs added, gone or leave as is since its awesome and all that o_O:D
     

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  12. RiFlech

    RiFlech
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    Is this what it should looked like?
    screenshot_01233.png
     
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  13. Brother_Dave

    Brother_Dave
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    I think so.. the depth is somehow different in Utah than in the other maps which can be seen on Resahdes MXAO and DOF. The MXAO is more concentrated/has less radius in that map and i actully use it [MXAO] to create a shaded effect on the cars in the other maps, like a baked AO effect. Would be easier to see in say WCUSA :oops:

    Edit: Are you using a older version of Reshade?
     
  14. RiFlech

    RiFlech
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    Nope,I'm using the new one (the one attached). I was confused on why the shadows are not black enough just like your picture
     
  15. Brother_Dave

    Brother_Dave
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    Ok, then try WCUSA and a lower car, should make a difference.
     
  16. RiFlech

    RiFlech
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    Okay, How about this?
    screenshot_01236.png screenshot_01237.png
     
  17. Brother_Dave

    Brother_Dave
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    Better but something looks off. Ive had problems (lately) with the ingame PostFx keep enabling itself so that ive had to disable it/uncheck the box in the PostFx window, is yours disabled? It looks like your MXAO is still to close to the car imo.
    Could also be that im using a a post processor setting in Reshade itself (under the Settings tab), that needs to be changed, ill check what settings i run when i get back.
     
  18. Brother_Dave

    Brother_Dave
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    I run these preprocessor definitions

    RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0
    RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0
    RESHADE_DEPTH_INPUT_IS_REVERSED=1
    RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
    MXAO_MIPLEVEL_AO=0
    MXAO_MIPLEVEL_IL=0
    MXAO_ENABLE_IL=0
    MXAO_ENABLE_BACKFACE=0
     
  19. RiFlech

    RiFlech
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    There (Sorry for late reply, I don't get it at first)
    Is this right?
    screenshot_01244.png or this: screenshot_01246.png
     
  20. Brother_Dave

    Brother_Dave
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    If theres a difference between them id say the first one but im on my phone so kinda small display.
     
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