Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

Tags:
?

It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. zagdima

    zagdima
    Expand Collapse

    Joined:
    Dec 13, 2013
    Messages:
    398
    open vehicle config and turn them on in parts should be train weels not empty )
     
  2. Lapis Lazuli

    Lapis Lazuli
    Expand Collapse

    Joined:
    Aug 8, 2018
    Messages:
    36
    Thank you!
     

    Attached Files:

    • 20180821120847_1.jpg
  3. zagdima

    zagdima
    Expand Collapse

    Joined:
    Dec 13, 2013
    Messages:
    398
    SNeak peak what i'm doing right now :). Hope you like it.
    BeamNGdrivex642018-08-2202-58-38-086.png
     
    • Like Like x 16
  4. evolvedpikachu3

    evolvedpikachu3
    Expand Collapse

    Joined:
    Nov 12, 2016
    Messages:
    257
    ooh yes. I am gonna praise you if you release that.
    --- Post updated ---
    you know what we need next? Train horns.
     
    • Agree Agree x 2
  5. firelover

    firelover
    Expand Collapse

    Joined:
    Nov 21, 2012
    Messages:
    82
    Im longtime someone awaits something similar like this in RoR :)
     
    #105 firelover, Aug 22, 2018
    Last edited: Feb 20, 2024
  6. Tomassweet

    Tomassweet
    Expand Collapse

    Joined:
    Oct 16, 2017
    Messages:
    22
    Hello, I can not put a train on the track, I used the F11 editor but I do not know how to use it, I tried moving things but it did not work, thank you.
     
  7. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    First press J, then press F11, see my not so good video here:
     
  8. zagdima

    zagdima
    Expand Collapse

    Joined:
    Dec 13, 2013
    Messages:
    398
    Train horns actually existed in my trains in latest F7 it exists but the problem with the game if i remove all mods it doesn't work. If i put mods back it work i need to see which mod enables it.

    Trying to enable horn but this is what i get
    hirn.jpg
     
    #108 zagdima, Aug 22, 2018
    Last edited: Aug 22, 2018
  9. Tomassweet

    Tomassweet
    Expand Collapse

    Joined:
    Oct 16, 2017
    Messages:
    22
    [QUOTE = "fufsgfen, post: 912642, member: 202922"] Nejprve stiskněte klávesu J, pak stiskněte klávesu F11, podívejte se na mé ne tak dobré video zde:
    [MEDIA = youtube] BBBLp4unqeM [/ MEDIA] [/ QUOTE]
    Thaks, now working:)
     
  10. zagdima

    zagdima
    Expand Collapse

    Joined:
    Dec 13, 2013
    Messages:
    398
    Some testing. The "car trailer" appeared to be for low vehicles, but on the second level, you can put higher vehicles. I tested with 8 sunbursts as you can see, it works well not perfect. How to put cars i have no idea you can spawn them inside but its a little bit tricky. Maybe me or somebody else will add something like ramp. But for me its fine. Whole 2 days from 9.am till 4 am.) i spend on creating and fixing jbeam. Wagon a little wobbling still don't know how to fix it but with the cars on its stable.
    BeamNGdrivex642018-08-2300-41-22-587.png BeamNGdrivex642018-08-2300-49-00-357.png BeamNGdrivex642018-08-2302-29-50-694.png
     
    • Like Like x 14
  11. evolvedpikachu3

    evolvedpikachu3
    Expand Collapse

    Joined:
    Nov 12, 2016
    Messages:
    257
    Is there going to be a horn on the SD70? What horn is it going to be?
     
  12. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
    Where did you get the rail props to place in the map?
     
  13. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
  14. TechMechanic

    TechMechanic
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    636
  15. zagdima

    zagdima
    Expand Collapse

    Joined:
    Dec 13, 2013
    Messages:
    398
    No. this is not them. Mine was taken from the map Roane County.
    --- Post updated ---
    It has horn already as far as I know its default for it taken from trainz game.
     
  16. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Bob made both, that kit in link is improved version.
     
  17. zagdima

    zagdima
    Expand Collapse

    Joined:
    Dec 13, 2013
    Messages:
    398
    But i don't like it. For me its hard to position them...
     
    • Informative Informative x 1
  18. tsunamidrew

    tsunamidrew
    Expand Collapse

    Joined:
    Apr 5, 2016
    Messages:
    380
    Seems cool,
     
  19. jpod74

    jpod74
    Expand Collapse

    Joined:
    Apr 3, 2014
    Messages:
    307
    its really cool to see trains in Beamng, I can't remember the last time I saw a train mod here. This is awesome, and I really look forward to seeing more! I normally don't do this, but do you think maybe in the future you see yourself modeling in something similar to this? (Bombardier BiLevel Passenger Car)

     
    • Agree Agree x 2
  20. tsunamidrew

    tsunamidrew
    Expand Collapse

    Joined:
    Apr 5, 2016
    Messages:
    380
    I have a suggestion for a locomotive the prr GG1


     

    Attached Files:

    • PRRGG1.jpg
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice