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It's in the middle-ish of the gridmap ;)
Once you collect the 4th one (there's a counter top-left showing the coin progress), a green larger circle will come up on the path and you'll...
Another data-point for the missing grass on Direct3D (it does show in Vulkan mode) issue: OS: Windows 7 64-bit GPU: Nvidia GeForce 1080 Ti (with...
The topic/issue to bring up is... At least in the given case (below), merely having the N2O at different power settings (never turned on) appears...
Perhaps have either adjustable bezel widths for each screen (so the effect would be more like looking out from a (real) window rather than...
(I searched this sub-forum for "driveshaft" and didn't come across any recent report on this, so I assume it's unreported) I believe I've found a...
It's the packaging of the file; it should have the "levels" folder containing "passostelvio" to work as a zip-in-the-mod-folder but it has just...
Create a folder called "levels" in the zip (next to the "passostelvio" folder) and move the "passostelvio" folder inside that. If your archive...
One of those maps that makes it feel like another game when combined with a high-quality vehicle(-mod) .. Not that the original BeamNG wasn't...
That's coming along neatly :) Just so I've expressed these somewhere -- Perhaps a "stoney" (gravel pebbles) option for scrapes, for that...
Firstly; thank you for this absolutely brilliant mod! Together with, say, Mitch's Australia maps, it's truly a refreshing experience :) I...