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Added driver.lua changes from BeamNG 0.38 update
Hello, just wanted to follow up on this. I have identified a potential performance issue that may solve your fps issue when using Enhanced...
Improved performance related to shaking effects. Issue Link Changed shaking effects defaults for Default and Intense profiles. Shaking should feel...
Would be nice to have DLSS 4 for VR. This game currently scales very poorly with high resolution VR displays. DLSS would help a lot.
That isn't a feature at the moment. I will consider it though!
This may be totally out of the scope of the mod, but I would like to see this mod render to a skybox overlay over the existing sky at a much lower...
Camera shake is now scaled to the simulation time scale. Thank you PolygonError for your contribution! Fixed speedometer UI re-appearing if game...
Quad views is an absolute necessity for high resolution headsets like the Pimax Crystal Super. It's madness to render the full resolution of that...
When I saw the performance updates to VR in the change log I got excited. But I was disappointed to see that VR performance is still very poor. I...
Would be really nice to see this implemented bc BeamNG in VR is very single core bottlenecked. Have to reduce render distance to low to increase...
Hello, what steps have you followed? You should just be able to install it using the in game mod manager, or by dragging the zip file into the...
With the new road, building, and biome authoring tools they added in recent updates, I suspect they're working on the biggest map yet. Those tools...
I'm not really sure this is possible. This is something that has to be implemented on the game engine's renderer which the scripting language...
With my setup I am able to achieve 120 fps on a Pimax Crystal headset at 70% resolution as long as I don't look near the center of the map. When I...
A response to a bug report that I received from @gamerphobia: Thanks for reporting the issue gamerphobia. I did an investigation of my own and I...