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This may be totally out of the scope of the mod, but I would like to see this mod render to a skybox overlay over the existing sky at a much lower...
Camera shake is now scaled to the simulation time scale. Thank you PolygonError for your contribution! Fixed speedometer UI re-appearing if game...
Quad views is an absolute necessity for high resolution headsets like the Pimax Crystal Super. It's madness to render the full resolution of that...
When I saw the performance updates to VR in the change log I got excited. But I was disappointed to see that VR performance is still very poor. I...
Would be really nice to see this implemented bc BeamNG in VR is very single core bottlenecked. Have to reduce render distance to low to increase...
Hello, what steps have you followed? You should just be able to install it using the in game mod manager, or by dragging the zip file into the...
With the new road, building, and biome authoring tools they added in recent updates, I suspect they're working on the biggest map yet. Those tools...
I'm not really sure this is possible. This is something that has to be implemented on the game engine's renderer which the scripting language...
With my setup I am able to achieve 120 fps on a Pimax Crystal headset at 70% resolution as long as I don't look near the center of the map. When I...
A response to a bug report that I received from @gamerphobia: Thanks for reporting the issue gamerphobia. I did an investigation of my own and I...
VR support has regressed in this update. The skybox now doesn't display correctly in each eye and has weird glitches if you tilt you head. Pretty...
UI apps with "Hide in cockpit" turned on will now hide when this camera is active. Issue Link
Dynamic vehicle paint scratches, dirt, and crumple normal maps. The new livery editor from a few updates ago is one step closer towards achieving...
I have submitted version 2.4 to the repo which includes a fix for those FOV issues. Probably won't be available until Monday when the devs approve...
Fixed erratic behavior while user manually changes FOV while Dynamic FOV is active. Issue Link Added Dynamic FOV smoothing. Issue Link