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Nothing different from normal usage. I'll try a reinstall and see if that helps. Edit: Clean reinstall done, deleted BeamNG folder, re-exported...
Since 0.14, I have not been able to run Automation cars in Time Trials mode. You can pick the map, you can see the cars in the list, you can...
same for me
I had to do a design project for my HVAC Design class last semester where we had to build a school(a small one for 50 students) out of 53'...
Re: 1968 Chevy Nova - UPDATE 0.4b - 01/08/15 For the automatic, it's because of 2 things: 1) it's based on the shift points on the engine. The...
Re: 1968 Chevy Nova yes, but the inside wheel is 10ยบ too much. It should have a turning circle of 37.5Ft giving it a outside wheel angle of...
Re: 1968 Chevy Nova Finding torque curves is kind hard on older motors. I pulled mine from graphs found here. They use the peak data and form...
Re: 1968 Chevy Nova Sure I added a zip file with the 2 engine files, 2 transmission files, 3 differential ratios, and 2 PC files for the...
Re: 1968 Chevy Nova The engine and drive train is a little weird. The 10k rev limit is a bit excessive and makes the transmission bog in first...
A wishbone is a type of control arm.... A control arm being any structure that controls the movement of the hub. An "A-arm" is a Wishbone-shaped...
Good news: the rumble strips on HR don't rip the tires off anymore. Bad news: you just pass through them. and the wall.. and the next wall... and...
Watch out for the extreme gear spacing values, if they get below a certain point, say 0.25, it starts making gears that will cause BeamNG to blow...
I just found that out too. I also found that if the camera starts zooming to just hit 9 or 3 and it stops..
Re: Automation Game Engine Converter never mind, the top ratio is always 0.75. I failed.
Re: Automation Game Engine Converter I like the idea of the chart, sadly it doesn't work for me either. The HP will display now, but only if you...