Barbent Servo GT's Recent Activity

  1. Barbent Servo GT replied to the thread Ultimate tutorial on how to make realistic roads.

    Step 7b is meant to detect depressions and/or pot holes. To fix them bring the Mesh Road back to it's original position an then use the...

    Oct 28, 2025 at 10:07 PM
  2. Barbent Servo GT replied to the thread Ultimate tutorial on how to make realistic roads.

    Hi :)! You can try using old textures but unfortunately I do not have that much experience on how to make a PBR setup where you can...

    Oct 26, 2025 at 10:41 PM
  3. Barbent Servo GT replied to the thread Several Problems creating my map.

    Hey, I've taken a look through your log file, and the first thing I notice is that you're using Vulkan. Try the "normal" OpenGL...

    Oct 26, 2025 at 10:02 PM
  4. Barbent Servo GT replied to the thread Solved Please help! Forest Editor crashes the game.

    I had the same problem: The game crashed as soon as I selected an element in the Forest Editor. This happened on all maps. Deleting the...

    Oct 25, 2025 at 6:15 AM
  5. Barbent Servo GT replied to the thread Questionnaire for World Editor Users.

    The World Editor isn't a tool. It's a testing ground. Using it means getting to know yourself. It's actually no more complicated than...

    Oct 25, 2025 at 5:39 AM
  6. Barbent Servo GT replied to the thread Several Problems creating my map.

    Hi :) 1. If the map only shows up with the debug option enabled, that's because the isAuxiliary attribute in the info.json file is set....

    Oct 25, 2025 at 2:39 AM
  7. Barbent Servo GT updated the resource Barbent's Gambling Zone: file upload.

    mod zip

    Oct 23, 2025 at 9:46 AM
  8. Barbent Servo GT updated the resource Barbent's Gambling Zone: Small fix.

    Fixed some missing trees due to wrong forest brushes :oops:

    Oct 23, 2025 at 9:46 AM
  9. Barbent Servo GT updated the resource Barbent's Gambling Zone: Maintenance and Refreshment Update.

    Some bugs fixed, some things improved, beautified and tidied up. I've reworked the landscape and...

    Oct 23, 2025 at 9:46 AM
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