Barbent Servo GT's Recent Activity
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Barbent Servo GT replied to the thread Ultimate tutorial on how to make realistic roads.
Step 7b is meant to detect depressions and/or pot holes. To fix them bring the Mesh Road back to it's original position an then use the...
Oct 28, 2025 at 10:07 PM -
Barbent Servo GT replied to the thread Ultimate tutorial on how to make realistic roads.
Hi :)! You can try using old textures but unfortunately I do not have that much experience on how to make a PBR setup where you can...
Oct 26, 2025 at 10:41 PM -
Barbent Servo GT replied to the thread Several Problems creating my map.
Hey, I've taken a look through your log file, and the first thing I notice is that you're using Vulkan. Try the "normal" OpenGL...
Oct 26, 2025 at 10:02 PM -
Barbent Servo GT replied to the thread Solved Please help! Forest Editor crashes the game.
I had the same problem: The game crashed as soon as I selected an element in the Forest Editor. This happened on all maps. Deleting the...
Oct 25, 2025 at 6:15 AM -
Barbent Servo GT replied to the thread Questionnaire for World Editor Users.
The World Editor isn't a tool. It's a testing ground. Using it means getting to know yourself. It's actually no more complicated than...
Oct 25, 2025 at 5:39 AM -
Barbent Servo GT replied to the thread Several Problems creating my map.
Hi :) 1. If the map only shows up with the debug option enabled, that's because the isAuxiliary attribute in the info.json file is set....
Oct 25, 2025 at 2:39 AM -
Barbent Servo GT updated the resource Barbent's Gambling Zone: file upload.
mod zip
Oct 23, 2025 at 9:46 AM -
Barbent Servo GT updated the resource Barbent's Gambling Zone: Small fix.
Fixed some missing trees due to wrong forest brushes :oops:
Oct 23, 2025 at 9:46 AM -
Barbent Servo GT updated the resource Barbent's Gambling Zone: Maintenance and Refreshment Update.
Some bugs fixed, some things improved, beautified and tidied up. I've reworked the landscape and...
Oct 23, 2025 at 9:46 AM