bob.blunderton's Recent Activity

  1. bob.blunderton replied to the thread WIP Beta released Garfield Heights.

    I can confirm this, they do not animate any longer as of at-least 0.15, possibly 0.14 also (I hadn't checked until recently). EDIT:...

    Mar 18, 2019 at 10:25 PM
  2. bob.blunderton replied to the thread Released Tokyo's Shuto C1 Expressway.

    #1 rated map for most draw calls - 14,550! I thought my 5300 in one spot in one of my maps was too high :x (hint, this should always...

    Mar 18, 2019 at 7:31 PM
  3. bob.blunderton replied to the thread WIP A new *CITY* map - LOS INJURUS.

    I had to fix up Roane County TN USA map. This was known for about 3 months BEFORE I finally updated it in the last few weeks. Regular...

    Mar 18, 2019 at 5:17 PM
  4. bob.blunderton replied to the thread Released Tokyo's Shuto C1 Expressway.

    @Tenma Gabriel You can subdivide the object in question by 1st making a backup copy of it. Then as you go along, keep making copies of...

    Mar 18, 2019 at 4:07 AM
  5. bob.blunderton replied to the thread Released Tokyo's Shuto C1 Expressway.

    Well that's good you've already got them connected. It really doesn't matter if you make them separate, or if you have them altogether,...

    Mar 17, 2019 at 2:55 PM
  6. bob.blunderton replied to the thread Released Tokyo's Shuto C1 Expressway.

    Narrow triangles eat cars. Re-divide areas of poly-faces that eat cars by triangulating it manually. This way when/if it triangulates...

    Mar 17, 2019 at 5:36 AM
  7. bob.blunderton attached a file to the thread WIP Beta released The Tennessee USA Roane County 0.71 Beta Discussion/Suggestion/feedback Thread.

    For anyone who has the 15.x or the brand-new 15.2.x version of this map and wants to use the traffic tool the way I do, please see the...

    TrafficTool_settings_screenshot.png Mar 16, 2019 at 10:44 AM
  8. bob.blunderton replied to the thread WIP Beta released The Tennessee USA Roane County 0.71 Beta Discussion/Suggestion/feedback Thread.

    So after spending the last two days eating humble pie (never mind the last few weeks) fixing my map of it's glorious colony-worth of...

    Mar 16, 2019 at 6:48 AM
  9. bob.blunderton replied to the thread WIP Beta released The Tennessee USA Roane County 0.71 Beta Discussion/Suggestion/feedback Thread.

    Still making last minute amendments to the map. Lest I forget something and then have to spend 5~7 hours uploading the stupid thing...

    Mar 15, 2019 at 7:31 PM
  10. bob.blunderton replied to the thread 0.15 Discussion Thread - READ #1 POST!.

    Not trying to derail, but I couldn't help but add input here. Chevrolet OBD1 vehicles had this feature, at-least in the sedans it did....

    Mar 15, 2019 at 1:48 AM
  11. bob.blunderton replied to the thread WIP Beta released The Tennessee USA Roane County 0.71 Beta Discussion/Suggestion/feedback Thread.

    Bugs fixed: AI going the wrong way on the road BEHIND the sprawl-mart (not immediately behind it, it's like a quarter-mile behind it,...

    Mar 14, 2019 at 8:18 PM
  12. bob.blunderton replied to the thread WIP Castle Run.

    Yes. They always seem to round edges on normals. I can't tell you how many objects of mine ended up going to the map with some form of...

    Mar 14, 2019 at 8:08 PM
  13. bob.blunderton replied to the thread WIP Castle Run.

    Yeah, when you get into modeling, a whole-new world of possibilities opens up. It's a whole new can-of-worms. Do enjoy, and make sure...

    Mar 14, 2019 at 7:31 PM
  14. bob.blunderton replied to the thread 0.15 Discussion Thread - READ #1 POST!.

    @LuisAntonRebollo (I think I've tagged the editor code guy, Let me know if I am wrong) Also, old bug(s), not a big one, but still a...

    Mar 14, 2019 at 7:24 PM
  15. bob.blunderton replied to the thread WIP Beta released The Tennessee USA Roane County 0.71 Beta Discussion/Suggestion/feedback Thread.

    Thanks - it's surely very impressive until you realize at 66,000 points or so (give or take 50~100 points), that you've completely...

    Mar 13, 2019 at 11:22 PM
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