ByteGuy's Recent Activity

  1. ByteGuy replied to the thread WIP Mitsubishi Mirage/Colt recreation that needs a name.

    Thank you so much for considering. Some amazing progress there. I can't wait. I took my picture about Hirochi making economy cars from...

    Jun 25, 2022 at 7:02 PM
  2. ByteGuy replied to the thread Released Hirochi CCF.

    I would say I agree, it most certainly has started

    Jun 25, 2022 at 11:23 AM
  3. ByteGuy replied to the thread WIP Mitsubishi Mirage/Colt recreation that needs a name.

    Im really glad im not the only one who thinks this. This mod looks super amazing, but Ibishu doesn't fit the car at all. I think Hirochi...

    Jun 24, 2022 at 11:53 PM
  4. ByteGuy attached a file to the thread WIP Mitsubishi Mirage/Colt recreation that needs a name.

    Tbh though, who said Hirochi couldn't have a small city car. Like just because most their cars are high power, I wouldn't exactly call...

    upload_2022-6-21_21-50-41.png Jun 21, 2022 at 10:21 PM
  5. ByteGuy replied to the thread BeamNG Era Map Game Concept.

    Not really, seems like a normal need for speed/f&f esque story. Nothing bad at all, what gave you that idea? Seems like it would be fun...

    Jun 21, 2022 at 10:05 PM
  6. ByteGuy reviewed the resource Civetta Scintilla RHD.

    5/5,
    We need RHD variants for all cars, I have no idea why the devs don't do it.
    Jun 20, 2022 at 2:29 PM
  7. ByteGuy replied to the thread Any update on VR support?.

    T3D was the game engine Beam ran on. Not the physics engine though. In fact, the physics end of T3D was never used as far as im aware,...

    Jun 20, 2022 at 8:35 AM
  8. ByteGuy replied to the thread Any update on VR support?.

    Im going to have to agree. T3D isnt a limitation either as the last of the code was retired in 0.25. VR would add so much to the game...

    Jun 19, 2022
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice