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Something has gone very awry with that export. And it is missing the .car file it should have packaged to allow reopening it in Automation. If you...
Yes please.
Cheers, my tired brain rereading your first post makes sense. I will give it a fix, you could just try changing the relative path to an absolute...
You do not get any other messages during the export. Like that Automation could not connect to Steam? Or that the output path could not be...
Turbo cars, especially on the extremes can diverge a lot due to the differences in BeamNG's and Automation's turbo models/data, and what I have to...
A lot of the corners on the main track already have names: [ATTACH]
It is grey if the car design incomplete. As it needs all the data from a complete design to produce the output. Once you have finished a car and...
Also the first load can be slow as it does a bit of performance testing on the PC to have a stab at what graphics settings to take.
Yeap, Goosah went through and commented the templates we generate the car jbeams from as a learning tool/reference.
The cars from Automation are treated as mods. Although as stated by Nadeox1, will be in their own section/filters in the repository. So no need...
Just one big body. Certain fixtures like mirrors, wings can be broken off. But our bodies are just one big mesh.
JBeams, JBeams. They are fun, took a long time to get them stable and reliable from cars that weight ~500kg to ~3500kg. I have learnt a lot, with...
~Dramatic Music~ *Comes out from the Shadows* Automation doesn't have interiors, our small team just cannot afford the cost and time to do that...
Re: Automation Game Engine Converter Cossack give me a PM over on the automation forums. About getting gearbox ratios out from automation....