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Now as you said before beamng needs to raycast the z value , but since my code is not using luaGe I did it like that:...
I just made it, you can also use the code for your mod if you'd like to :...
obj:queueGameEngineLua("queueLuaCommand('be:getPlayerVehicle(0):setPositionNoPhysicsReset(vec3('"..x..,..y..,..z..'))'..) Now I am trying to do it...
Do you maybe got a idea on how to make it set the position variables instead of adding them?
I have tried it out and it does work fine but : [MEDIA] I am not sure if it is my mistake but the problem may be it adds the coordinates and not...
Thank you for your reply and help. Well now I got another problem (sorry I made a writing mistake), I am not sure but due to the lua location...
Thank you , do you maybe know how to get the coordinates/Vector3 Position of the destination (if available) from the Navigation extensions from...
Hello I am coolcostupit and I am kinda new to beamngs api and modding abilities. I am still learning but I understand lua statements so all I need...