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Found out why the game takes so long to properly work when loading this mod for the first time. Due to the textures being PNGs the game will use...
Yes. Then save the file, zip the "vehicles" folder, and move it to your mods folder. Don't forget to delete cache by deleting the "temp" folder.
Not necessarily, you have to change the names in the materials if the texture file itself doen't match the extension specified there, regardless...
Which part are you confused by?
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Thanks for the correction, will update it with the proper info.
LJ didn't especify in the materials file the extension of some of the textures, and when he did, he wrote them as dds rather than png. So the game...
Thanks for the clearing up, the wiki said devs were planning on dropping formats other than dds so I thought that's what happened. Going to edit...
https://wiki.beamng.com/Exporting_Textures_-_DDS_Files Bottom of the wiki says they plan on completely and permanently abandoning support for png...
I've made a tutorial on how to fix broken textures caused by lack of .png support right here:...