DuneWulff's Recent Activity

  1. DuneWulff attached a file to the thread WIP Wulff's Wide Open.

    [ATTACH] Little teaser for a junkyard section of the map. Not really gonna be a big area, but a cramped one with a ton of trash, junk,...

    screenshot_2019-02-14_21-51-26.png Feb 15, 2019 at 2:56 AM
  2. DuneWulff replied to the thread WIP Wulff's Wide Open.

    A surprisingly fun little dumb game: [MEDIA] Technically the second hit wasn't a fair one but...

    Feb 12, 2019 at 4:36 PM
  3. DuneWulff reviewed the resource Season Pack.

    5/5,
    Fantastic execution. Winter scenes look really well done. Good work!
    Feb 12, 2019 at 4:05 AM
  4. DuneWulff replied to the thread map.

    Open the map and hit "~" Take a screenshot of all the red text that appears on the console (the giant lines of text that appear)

    Feb 12, 2019 at 3:42 AM
  5. DuneWulff attached a file to the thread WIP Wulff's Wide Open.

    That was actually very easy. Tons of tutorials on how to make HABs on YouTube. Just a bunch of spheres, cut into rings and connected. It...

    screenshot_2019-02-11_19-52-38.png Feb 12, 2019 at 12:58 AM
  6. DuneWulff replied to the thread WIP Wulff's Wide Open.

    Honestly, I don't know where the balloons came from. I feel like I got them from a public domain site a long time ago for a school...

    Feb 12, 2019 at 12:20 AM
  7. DuneWulff replied to the thread WIP Wulff's Wide Open.

    Some preliminary testing of a dirt airstrip. [MEDIA] I never claimed to be a good pilot ;) You can see towards the end where the...

    Feb 11, 2019 at 11:51 PM
  8. DuneWulff replied to the thread WIP Wulff's Wide Open.

    Running into some... issues with the 8K size of the map. Scaled it back to 4096...ish. Rebuilt the entire map. Fun day.

    Feb 11, 2019 at 8:03 PM
  9. DuneWulff replied to the thread WIP Rally Stage..

    Fixed that for you :) --- Post updated --- If you want, I usually make guardrails using the broken pier objects (there's one that has...

    Feb 11, 2019 at 4:23 PM
  10. DuneWulff replied to the thread Released DuneWulff's Custom Config Pack.

    I can fix that. Quite.

    Feb 11, 2019 at 3:08 PM
  11. DuneWulff replied to the thread Unsolved terrain collision height increases as you get further away from 0,0.

    What is the scale of the map? I know that really, really large square sizes can make the car clip through and float over terrain.

    Feb 11, 2019 at 2:24 AM
  12. DuneWulff replied to the thread WIP Rally Stage..

    What about the Rotting Grounds? Pre .15 it had areas that peaked around 7k drawcalls, and chugged to about 30 at worst sections. It...

    Feb 11, 2019 at 12:23 AM
  13. DuneWulff replied to the thread WIP Rally Stage..

    Meshroads are what causes the lag on all of my maps before Meywue told me one day "don't use meshroads as roofs, they impact...

    Feb 10, 2019 at 11:40 PM
  14. DuneWulff replied to the thread Unsolved CTRL+F what do these three things mean?.

    Honestly, that's so ridiculous that it is impressive. Just for that I applaud your efforts. ;)

    Feb 10, 2019 at 9:14 PM
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