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BeamNG has excellent car physics.
But here you don’t feel the drive, the cinematography when viewed from a third person.
For example, in GTAV,...
Well, as the distance increases, the sound of the slide weakens.
But somehow it doesn’t sound realistic, in life it’s a little different.
For example, if you start skidding in place in a car, and then move the camera, say, 300m.
At this distance, the sounds from the car are muffled,...
Tire slip sounds, maybe some more sounds are not positioned.
On Linux, via Wine BeamNG, when using Vulkan, it has the same performance as on Windows.
But on Windows, when using Vulkan, there is very little...