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Hello there :) It has been a while since I did some modding on BeamNG :p I'm currently working on a race engine for a mod and I would like to...
Don't worry, Tisha is working on it :)
The car isn't able to run yet so I don't know. Once I have a rolling car, I guess I will see if the wings get destroyed by themselves :p
On second thought, I will say nothing. The videos will do the talking for me :cool: [MEDIA] [MEDIA]
For the refnodes, you can do something like this : [ATTACH] Basically, you create nodes for the sole purpose of being reference nodes. It should...
Since I am also working on a F1 car mod, I was curious about your work, so I wanted to see it for myself. Honestly, there is definitly potential...
Well, there is something I noticed once I spawned the car in the game to have a look at it :confused: Isn't the original MP4/6 supposed to have...
The rear wing is here :) [ATTACH] [ATTACH] [ATTACH] There is still some adjustments to do jbeam-wise but overall, it looks just fine :oops:
jbeam-wise, the front wing is starting to look just fine :) [ATTACH] [ATTACH] Next, the rear wing ;)
It has been quite a while since the last time I gave an updade. So, here we go : [ATTACH] [ATTACH] [ATTACH] The jbeam revision is still ongoing....
It is planned :) --- Post updated --- I am not. If you read the previous posts in this thread, you would know I explicitly said I will...
Well, the jbeam revision is still on the way. So far, so good, the work on the rigidity is going well and I even managed to save some weight on...
Now, it's starting to look really really good and juicy :D [ATTACH] [ATTACH] [ATTACH] I guess I cleared one of the big steps of the project,...
Well, a game update just dropped today. So, I have to see if the update didn't break the mod first. If everything is good, then I will share new...