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The reason for the deepcopies in wheels.lua is that all the different options are used at the same time while constructing the wheel below, and...
It was a combination of factors. A considerable amount of effort went into speeding this up for the hotfix.
The base drag is a function of a triangle's frontal area following the drag equation: https://en.wikipedia.org/wiki/Drag_equation For lift, there...
Maybe you have this problem? https://www.beamng.com/threads/0-23-discussion-thread.80024/page-53#post-1351163 It'll be fixed in our next update....
Thank you, we'll push it in the next hotfix
For the people that have scriptAI not moving problems, can you test with this file:
Fix is online
We messed up merging the scriptai.lua file. We'll release a (silent) fix for it shortly.
Thank you i've managed to reproduce it
Thanks for the report. It was a bug with the new scriptAI/AI throttle control. Fix will be in next hotfix. If you notice that scriptAI still falls...
Thanks for the report, it'll hopefully be in next hotfix
We do not share that much because the complexity we are dealing with often derails our plans. As an example lets consider VR support. To have good...
Thank you these are very interesting numbers. I suspect that with later versions of the physics core the numbers would have been significantly better.
Our vehicle physics are always calculated in a local to each vehicle space, so there is no difference if the vehicle is at origin or 10km from...
We are working on better lane support for the AI. Hopefully we'll have something working in the coming game updates.