Separate names with a comma.
Does the Nine have mechanical or hydrualic brakes?
If you are using DAZ Studio 4.23, it should work using Collada DAE export - however, there are some weird things about the texture that will not...
I did not think BeamNG would have another DAZ user. Nice work. I use BeamNG for machinima and cinematics so I bring in models from Blender and...
Hi Gamergull, thanks again for the help - I'm looking for a way to change the script so I can offset the marker to any point on the car and have...
Just wanted to follow up on the below and if there is some code to make offsets work here? Thanks!
For Machinima purposes, I will composite them in using a video editor with an actual driver behind the wheel.
Is there an option or LUA command that would hide the pedals in the vehicle? Or is that something I may need to edit the jbeam for?
Is there such thing as a "common" folder that all levels can share in the mod folder? There is a prop model I wish to use in any level/map when...
Thanks so much, this is working great! If say I want to offset the cylinder position but still follow the car rotations, how would I go about...
Sorry to bring up this old post but I did give this script a shot and it works great. One thing I did notice was that the marker started to "lag"...
Sorry, I forgot to close the loop on this one - I changed the code in setObjectField.lua as suggested by angelo234 and that resolved the issue....
I am looking for a method where I can control the car's throttle/brake from an external script (like from the command line or somehow accessing...