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this is true for normal roots blowers only since they dont compress the air going in. for twin screw or centrifugal setups though blowoff valves...
no. i've tried adding the bov/wastegate tag to a supercharger and nothing happened. i asked agenty who's in better contact with the devs why that...
is there a way to get a vehicle's exhaust to spit more flames when nitrous is activated? doesnt need to be blue or anything just a steady stream...
looks really good, bloothr
still stays yellow. every so often it works fine. seems to depend on the map for some reason.
i tried utilizing the stock beam v8 engine model in another chassis but its all yellow? it uses the same material mapping and is in the same...
on a somewhat related note, will be a hotfix to fix some chrome parts on mods that still use the old materials format? or will the mod need to be...
made an individual thread for this but i'll put it here too in case this has more developer eyes on it. Not sure what changed for this to start...
Not sure what changed for this to start happening, but ever since the update any vehicle specific keybinds from mods also effect the base game...
according to beamng patch notes it should be a feature, but of course theres 0 documentation or instructions of how to do this. if new features...
last years patch notes mention being able to have brakes on non-wheel rotators. but i cant find documentation or another vehicle with this feature...