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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
I was made aware of some bad and missing textures, so I decided to fix this up. I put in some extra work via the new World Editor, and made this...
Fixed errors preventing things from working properly
Changed default color of second car
Made traffic show up slightly more often
A few fixes.
Reduced the AI rubberbanding value
Improved the AI for: Adrenaline Race, Tricky Finish, Urban Circuit
Converted PNGs to JPGs
Special thanks to @arnok19 for creating some races!
Race for gold in the East Coast Race Week event! Take on 10 courses and 18...
I tried this out in my own scenario, and the Lua works. You mentioned that the AI vehicle despawns; maybe there's a vehicle error? Try to swap in...
Fixed missing AI lines for several races
Slightly improved the AI for a few races
Improvements have been done!
Tweaked the AI settings; they're less likely to overdo certain corners in some races
Added or moved a few objects...
Welcome to the Utah Race Week event! Be ready for seven days of organized and impromptu races, and earn money for your skills...
The AI has severe trouble with this section:
Even with low speed and low aggro, they usually end up rolling at the end of...
Fixed wrong time of day
Fixed traffic not respawning
Added a new fail condition
Thanks. I already started to make a few rally configs. Phew, this whole scenario pack may take a while to finish... feels like I bit off more than...
Unlike a bunch of my other scenarios, you won't have a choice for the player vehicle. I'm aiming to use a variety of vehicles throughout the pack,...
About 70 mph (110 km/h). It's hard to tell exactly because the steep ramp kills the speed off quickly. I tried doing the Autobello Baja config but...
Hmm, so today I learned that aggression-based acceleration gets hard capped on dirt roads (due to friction coefficient), making the AI a bit slow...