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Thanks, although it looks like I'm starting close to the bottom of the learning curve again. I started my 'hiatus' when PBR was just getting...
Thanks! I knew it was probably easy. I just had to lean into the screen a bit to find the menus! 1.4 seems to be a good value for a 50" 4k TV...
After a very long break, I'm back to BeamNG, and I fired up the world editor for the first time on my new 4k monitor. Unfortunately, the GUI is so...
Unfortunately, using that size range resulted in so many rocks, the level took forever to load. (I haven't even started adding content to the flat...
Thanks! That gave me the dense, rocky slopes I wanted. [ATTACH]
I exited from the game itself. Initially, I exited from the editor, the reset my camera to Orbit view. That's when the bug occurred. I...
I find this happens when I'm using a very large brush (close to the 256 unit max). If I'm painting big areas, I max out the brush size and click...
A resource repository. I've always wondered why that wasn't implemented from the start. It would have saved many headaches. It would become the...
I've been thinking about trying something like this. It would be great when you want to add local details rather than import an entire map.
THOUGHTS... Is there a way to make something like this into a prop in such a way that it's not indestructible? I was just thinkint what would...
I figured there must be a uility line under that bridge preventing further grade separation. Modifying that would require miles of large-bore...
I like big, mountainous terrains, at least 256 meters elevation difference and 4096 meters across. I'm going to play around with L3DT some more,...
I just glanced through your tutorial, and it gave me some good ideas. But my issues include terracing from importing terrains with large height...
I just downloaded this map and noticed that you've got a missing materials bug. Turns out it's a super-easy fix: Delete the materials.cs file in...