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I downloaded the plugin zip and installed it in a fresh Blender install and tryed to reach the same Error, but i did not get it. I work on Linux...
I made it by trial&error and changed the reading direction until i was able to move the box and ball with the pickup across the map. So i think it...
okay, a next version is ready for beta release: I got working now: Nodes, beams, Coltris Material file : the plugin stores a material file as "...
this helps a lot.Great Work, thx I got it working now! [ATTACH] I will implement the changes and than begin reorganisation of node-numbers. - -...
[ATTACH] So far i ve got nodes, beams and coltris working. At the moment i try to add a flexbody-mesh but i can´t figure out why its not visible...
i have seen that in some vehicles parts are not stored in the main jbeam file, they are stored in beside-files and in the mainfile they re only...
thx Nadox, a good Idea! First i will complete the coltris function to get that done. I ve thought about the renaming of the nodes. [ATTACH] What...
hey thx a lot. -it works- I am new to the game... don´t wonder:cool:
I am working on a Blender export-plugin: [ATTACH][ATTACH] It generates the jBeam Data directly from the Blender mesh data As you see in the...
It knew its could be better:cool:, i had no good texture for the Windows. I will modell 3d Interior as i did for my buildings in RoR, to let it...
[ATTACH] until i got a home, i have to sleep at the diner... :cool:HAG
[ATTACH][ATTACH] I need fully tranparent sections (for the balustrade) which is no problem, and partly tranparent sections for the Windows of my...
[ATTACH][ATTACH][ATTACH] stonebridge with BeamNG decal-road texture and my brandnew Fish & Chips Diner;) :cool:HAG
[ATTACH][ATTACH] my new iron bridge... tested out - not so carefully.:cool: