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Thanks! This is the right answer! BTW, the only thing missing was where to put the .lua file. I put it in a "lua" dir under the user folder....
Hi, I want to call spawnPrefab from within the custom lua flowgraph node. From the console, I can type "spawnPrefab("prefabname","prefabpath","0...
Ok, I figured out how to do what I need to do. In order to make a flowGraph mission's progress look like a time trial, I need to make a custom...
Well, I figured out where this comes from. I think self.autoUiAggregateProgress gets set in constructor.lua in gameplay/missionTypes Now (I...
If I look in the mission editor, some of the mission types have tables under the progress tab. Where is that defined? I'm trying to create a...
I put lots of hours into this on the weekend. Everything's good except the high scores. I think I'll post a separate thread for that. Marked...
I've almost got everything to work. I recreated the time trials flowgraph code in my project because it was too hard to debug when I just...
It looks like this is going to work. It's a lot more work than I wanted to do, I'm recreating the quickrace stuff in my flowgraph project. I'll...
Hi, How do I make a flowgraph script startup when I load or start my timetrial / quickrace? (I'm working on an autocross track, and want to keep...
Well, I worked on this last night again, and still didn't completely figure it out. I can create a Flowgraph mission through the mission creator....