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This is for "go from A to be B following checkpoints" type of scenarios. Place checkpoints on intersections, biased to the road I want to lead...
Sunburst would look better if it's RHD so it's properly meant for Japanese roads.
Longer strips of special terrian. The current ones for sand, ice, dirt etc are too short to test 0-100km/h on medium speed vehicles.
New scenario added: Mark 2 - From shore to peak - Takes place in small island - Easy scenario without traps on the road for firstcomers Scenario...
Mark 2 - Open the taps and Mark 1 - Voyage in Utah has added traffic. [MEDIA] @Gamergull thx!
Not totally. In the jbeam file for tyres, only static and dynamic friction are defined. This means you have no control on whether a tyre is...
Fixed Mark 2 and variant's subframe issue Retuned the Mark 2 Kai so its front is not as stressed Scenarios in East Coast USA map has been...
Are there any command I can add to a scenario file to break a gear or two of the gearbox from the start? Thanks.
7th scenario "Mark 1 - Slow dance" added. [MEDIA] Mark 1 rear track width reduced, so the body work soaks up more collision damage before...
Mark 2 Kai introduced [IMG] Mark 1 wheel alignment changed New scenario: Mark 2 Kai - Lift off introduced [MEDIA]
New player vehicle added: the Mark 2 [IMG] Two new (and the first two) scenarios for it added: "Use all axles you have" and "Open the taps"...
something's wrong if cars are intact tbh I just hope BeamNG can have scratch effects on the cars' shell