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I just retried it. I can drive the beater Covet from a stop in 3rd gear, release the clutch fully at 8mph (< 1000rpm) and it will smoothly...
In real life, if you drive an ICE vehicle at too low RPM, the vehicle will lurch and stumble and maybe stall. Cars in Beam seem perfectly smooth...
Scraping sounds will almost certainly be added eventually. I'm more hoping that they find a way to muffle interior sounds.
The wheel was working fine in the Windows Game Controller thing that shows all the axes and buttons, though.
BeamNG detects my Logitech G25, but it doesn't register any of the inputs, e.g. it doesn't know when I'm moving pedals, turning the wheel,...
Re: 1999 Ford Crown Victoria [Update 2.0 - Improved Handling | Fixed exploding driveshaft | more.. Worth noting that as well as transparent...
In BeamNG Alpha (0.3.0), the steering wheel acts like it does when you aren't running a game at all, which is to say with the centring spring at...
Those don't actually work - people can just scroll down without reading it. Even if you enforced a scrolling speed they still wouldn't want to...
If multicore support improves the performance of the original RoR code enough, that would give them space to implement more precise physics (on...
Basically, he wants to be able to make it light up and have gauges in different places on different vehicles. Also he wants the sweepy thing that...
Also, why does this 'double-edit' thing happen? It happened to me before, too, but I edited it out, fixed it and assumed I had somehow...
In games where you can do this, I'm pretty sure the vinyl is projected right on to the texture that's UV-mapped to the car. That could work with...