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Great footage of LFS’ contact mechanism, thanks! I guess “roughly” is the point here. BeamNG’s contact resolution is limited as well (seems like...
I think LFS handles tires as 32 individual patches and not “as a whole”. You are, however, correct in that they compute the tire forces a bit...
Frisco is here: https://www.beamng.com/threads/driver-1-san-francisco.75280/ :)
I’d like to know that as well. Specifically: Does the BeamNG team maintain a debug symbol server? What hardly worked for me: Attach a debugger...
In your project, are the road tiles still instances of the same mesh? If so, cut out the little road texture (from 0_0.bmp or 2_0.bmp) and save it...
Once again, great port. The new trees are beautiful. Only the parking meters are a little frustrating … Yeah, I did some experiments to improve...
A dream coming true! Awesome work, keep it up!
It’s Saint Nicholas day today, and this is the perfect present for my inner child! Thank you! Impressive how much you added to the quite limited...
Please forgive me my n00b question, but I rarely download mods and I want this one badly! Where do I find the download link? (I also checked the...
16+16 GiB DDR4-2400 at 2400 MHz (according to X-AMP) The CPU is a six-core Ryzen 5 3600; temperature is okay. The GPU is old (GeForce GTX 960),...
Exactly the same drops in the same places for me. Ryzen 3600, GeForce GTX 960.
I’m a software developer myself, and I’d be happy to see modders pushing my engine to the limits. Computers will become faster, BeamNG will become...
Go ahead, it’s amazing! Yeah, I already noticed weird vertex lights on the Southern bridge. Didn’t report them because the original game has them...
Cannot test right now, but: How about using LOD? The low LODs could use baked lighting, with dynamic lights only enabled at close distance. The...
Woah … VC with actual neon lighting is going to be the best mod ever …