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Hi, thank you for your response. I checked some scenarios, and I saw that the JBeam property match to the vehicle type (like JBeam = "hatch",...
Thank you, it seems to work fine --- Post updated --- Hi All, maybe an additional question: I observed, that pressing the keys, increase the...
Hi, I would like to change (permanently, not only when I drive) the car in a capamain's scenario file. The official content deploys a "driver...
Hi, any suggestion how to solve this issue? Is it even possible to develop new item and include into powertrain?
Hi, A short video about retarder (don't forget, there are many types of retarders) [MEDIA] Moreover, I don't have to many experience in BeamNG,...
Hi, We, at the Simhouse would like to to add / implement a retarder and add it to one of already existing power train (e.g.: one of the T75...
Hi all, how can I add a new (generic) element to the powertrain? I want to implement a retarder and as I understood, it is a generic lua script...
Hi, I have a BeamNG.Research and from my "gaming" BeamNG.Drive, I have copied the contents, both the "levels" and the "vehicle" folders too. I...
Hi All, we use BeamNG resource for driver education purposes. The question is: is it possible to create an infrastructure (like a webservice +...
Hi! Thx for the reply. Well, even is they are physical objects, they can be suitable for me. What I want to reach is to "place / add" them to a...