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I've found a work around for this too. Disabling the compositor in KDE allows gsync to work. This isn't usually required for full screen...
That's a shame, you're getting errors on shaders that are working okay for the rest of us. I don't think there's anything more you can try, the...
It seems like the same crash I get as I can't enable anti-aliasing but I have never had that message in the log. This could be very useful to the...
Please post the log again.
It looks like you have mods installed. Try removing or renaming this directory: ~/.local/share/BeamNG.drive/
I'm by no means an expert but I can't see any crash or error in that log.
I have noticed that the game is not triggering g-sync on my system. I've tried fullscreen & borderless but I get the same behaviour with both.
Issue: Scintilla race ESC/TC is incredibly unpredictable. Coming from other simulators I expect a race ESC/TC system to make the car more...
Now I've been able to play the native port for some time again I just want to repeat a huge thanks for the Dev team for all their efforts. It...
I have been able to work around the DOF shader crash. I opened the Proton version and set all graphics to their lowest. I then copied the entire...
Interesting that this is the exact same crash I get on the native Linux build. I will have to try out disabling depth of field.
New content might create a temporary buzz but making lower level and more fundamental improvements will keep BeamNG relevant as time moves on....
Unfortunately this update has not changed the shader compilation error on startup.
No, one is running Fedora with an AMD GPU, the other is on Arch with and Nvidia card. I'm guessing Fedora will be using older libraries. The...
At least I'm not alone! I tried a fresh OS install today and it made no difference, still the same issue. We have others on Arch without the...