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Works quite well for the most part, lowering frametimes by around 10% :D Only issues I've had are some weird artifacting on the realtime...
Could whatever changes were made to make this possible, make it easier to implement VR?
[ATTACH]
[IMG]
[MEDIA] [ATTACH]
[ATTACH] [ATTACH]
[ATTACH] [ATTACH] Motion Blur (captured ingame)
[ATTACH] [ATTACH] [ATTACH] [ATTACH] Global Illumination (captured ingame)
BeamNG physics engine is not predictable enough for this.
No, they are probably still using their existing traditional AI with some extensions.