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Maybe the developers can simulate a perfectly round wheel (or at least something like 128+ edges) while keeping the 16-sided polygon for graphics...
Perhaps a compromise has to be made. It's silly to have cars wobble like that at low speeds. Like you said, this is clearly a limitation from the...
Sorry for bumping this old topic but a year on, everything still shake and vibrate excessively. Just look at one of BeamNG's own videos (@0:19)...
It's been two years since I've started this thread and my complaint from then is still very valid now. It's very frustrating and disappointing to...
Thanks to all those who agreed with me on this very obvious problem. And to those who say that the collision physics are bang-on, try accelerating...
Can you please upload the file locally? I can't download from that Russian site.
I'm having errors on my NVIDIA card as well. The game freezes and there's an error about the game being unable to lock some vertex buffer.
Hmm, I just can't get the AI to work. How am I supposed to switch back to my own car before exiting the editor? There isn't a node that represents...
Re: [RELEASED] High speed ring Hmm, I can't download the map. Returns me to some error which says "Not the right link" when translated into English.
Oops I'm sorry for the criticism. It just seems to me the car bodies are extremely unstable and wobbly right now, causing vehicles to bounce...
I realized that the instability and jittery behaviour of the cars when stationary or when in motion seems to be due to the overly exaggerated tyre...
I've been thinking that the body panel on the cars seem to be a little too exaggerated and jelly-like. The suspension settings are superb, but I...