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Never mind: some update must have fixed it. The issue that had been going on was happening regardless of how I set the FOV; it involved the camera...
The FOV / camera angles are out of whack, following one of the recent updates. Firstly, the hood view and external camera are zoomed out way too...
I just got a Logitech WingMan Formula Force GP wheel (USB), and I am unable to get it to work in game. I searched all around for suggestions...
I play BeamNG on a Mac Pro 4,1/5,1 with dual hex-core X5670s and an RX 580 8GB. I would dare say that the performance you'll see on your Mac Pro...
Sorry, I meant FOV. That cannot be changed with the camera settings. --- Post updated --- Yes, you're correct: I meant to say field of view.
I have seen several videos of IIHS crash tests, though: most result in more frontal damage than what's seen in BeamNG, at 35 MPH. Most of the cars...
I'd be fine with it if it were an option which could be toggled on or off. If it were forced, though, it would be annoying.
In-game, a 35MPH crash into a concrete block looks more like a 20-25MPH crash does in the real world. The vehicle structures need to be...
The default FOV is way too close; if you're driving 50MPH, it makes you feel as though you're only going 20MPH. On top of that, you feel as though...
I like that, after various updates, the cars become heavier and less rigid; however, one thing still remains: the roof structures of certain...