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But this is overly complicated.... it should be working otherwise. If you load a default map and paint on an official terrain, you will get 3d...
I want to know what can be done to optimize a map? I have read the only other thread about that, called optimizing a map, and it was all stuff I...
Ok, well, that's good to know then. I was wondering if I was doing something wrong. Still a bit odd, but as you say, crashes are not an...
I rarely try maps/tracks mods, but that was prior to coming back to beamng. I'm not too much a fan of tight circuits, which you shift the last...
Well, I think I have found my problem. Due to the fact that I had to copy my art and objects folders to program files in order to select textures...
Done, thanks :) Well, everyone got a different definition of a low end pc, but keep in mind that I have a phenom II x4 965, 8gb generic ram,...
Ok, I've read every tutorial, the wiki, watched all videos I could find on terrain making on youtube, and I cannot get this simple question...
How many threads about this issue must I necro for things to change? If the devs are making maps and not having the issue, how about sharing...
Sorry for necro'ing an old thread, but I see the issue is still very present, and I'm currently having a real headache getting my mats to work....
Well... I was not able to make the native beamng terrain for the track. It turns out 3.8 meters per pixel on the terrain resolution is way too...
Well, no need to answer this anymore, I cannot use native beamng terrain for the Nordschleife, the track is too big, and the mesh resolution at...
I'm new at playing with BeamNG editor, and I'm having issues getting the terrain painter to work properly. I created my map using the technique...