Separate names with a comma.
These template maps are great and ideal for new map builders, but what stops me from using them is that the terrain is so blocky compared to other...
You might already know this, but the AI path is determined by the Pathfinding settings in a Decal Road. (Inspector Window) By default, Decal Roads...
This is a good reason to bump a thread. Great question. I would like to know if Bob is OK as well.
I want to add my love for this map as well. I am looking forward to the update.
I'm really pleased you are adding this park. It's a fantastic map but slightly clinical, and a bit of green will help. Thank you!
This is a great map. Please continue with the updates/
I'm not trying to do anything specific. I just saw that the AI Editor button suddenly appeared in the World Editor and wondered how it worked.
I love this map. I like tweaking it so that even a base Covet can traverse all the AI roads - too much mud terrain on the dirt roads ;) - Going...
I couldn't get it to work, either. I import the decal roads, and AI roads/nodes show on the map. It doesn't seem to make any difference if they...
Take a step back, Bob. It sounds like you need to concentrate on your health and mental well-being. People like myself periodically check on the...
Yep, I see the same thing as DerNiloy shows in the video. For me, the latest in-game repository mod is the Moonhawk Sedan from 2nd March. At the...
The AI Control App is not updating when switching between vehicles. Example: Spawn 4 cars in West Coast USA map and then set the first car Random...
Adding this feature would allow the user to place a marker at the current vehicle(or camera) position. These markers could be either short markers...
I did explain how to check this in Steam. " ....in Steam, right-click BeamNG, select properties, click on LOCAL FILES and then select "Verify...