Separate names with a comma.
1. There must be a part name before the "information" block 2. The "rotator" section is wrong 3. Too few nodes to display the flexbody, need at...
If you have a sound file (art/sound/yourSoundName.mp3) you'll be able to test it manually in your vlua console by running the following code...
[ATTACH] This mod removes automatic turn signal cancelling. Should work with all vehicles (didn't check ¯\_(ツ)_/¯). How it works: when the lua...
About the mod [ATTACH] Ever noticed that when you open a door, external sounds don't get louder? This mod is an attempt to fix that. How it...
local M = {} local function onExtensionLoaded() if -- checking some condition here -- then extensions.unload(M) end end local function...
About the mod: [IMG] [IMG] [IMG] This mod includes separated pop-up headlights for the following vehicles (v.0.32): Ibishu 200BX Gavril...
From drivingDynamics\sensors\vehicleData.lua: vectorRight = vectorForward:cross(vectorUp)
Only for free camera: core_camera.setFOV(angle) For all cameras: -- sample code onUpdate(dt) if core_camera.getFovDeg() < finalFOV then...
Headlight props some why are being disabled in replay mode (see video). Any ideas why? [MEDIA]
In my latest mod, I used ray casting to track player's cursor and set depth of field distance:...
You have too many beams & nodes. Try copying Covet's jbeam structure as a base. When you make all the flexbodies appear in the game, you can start...