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Well okay without a good model for reference, that does throw a massive spanner in the works.
Yeah makes sense. Makes me wonder, though, is there a plan to implement those thermal sims? I'm hazarding a guess it's somewhere on the minds of...
[MEDIA] I was watching this video at random, because, Youtube rabbit holes. I know this game simulates a lot of things, but watching the torque...
the engine does know how to recieve jbeam data. You do it EVERY TIME YOU WATCH YOUR REPLAYS.
Or we could forego this whole system using interpolation and throwing the j-beam structures at each other locally and correcting the deforms after...
I already know it's not gonna be surface level, and, a LUA script... well, any non-compiled extension, really, is gonna eat memory or processor...
I'm not asking to race with 24 other players... just 7 at most Oh sir... I'm not gonna pull apart the game engine... Not yet. I still have...
I don't care about some minor flaws, plus inter-vehicular collisions would be fine, as they're handled locally. As I said, same strain on your PC...
This is true, however, this isn't really a problem. It's not really different from playing with a bunch of AIs.
Well, the short and the sweet of it is a node group is a bunch of nodes, where their (approximate) coordinates are saved locally, relative to the...
This is hypothetical and a bit of a read. It's mainly a suggestion, at best, and a flawed idea, at worst. The Beam engine has a lot of data....
While the engine sounds awesome and powerful... the only issue I find is you put the sound of an american v8 in a car that's obviously Italian....
What does everyone think the Civetta Bolide should sound like?