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First off, this is a great mod. I experimented by creating a low beam/node car (its a BMW with 18% the nodes of the Pigeon) and I was able to add...
Oh cool. I wanted to quickly make some low poly tires to see if that improved FPS, but it's a little convoluted in there :) Hope I am not being...
I installed it and was quite surprised at how long it took to load. Amazing detail, even the tyre tread is modelled. Forgive me for being curious...
Is it possible to input the car's position as X Y Z coordinates, in the vehicle's lua? i.e where it is on the map? thanks in advance
Delete the two "normalMap[1] = "vehicles/common/null.dds"; " lines
That's a shame. When chasing AI cars over large expansive open maps like desert highway it's easy to lose them once they disappear. Maybe further...
Does anyone know if it's possible to increase the view distance for cars? I have some big cars that unfortunately disappear if they are more than...
Hmm it's hard to say from the pictures, I'm not even sure what shape your car is meant to be? But the latest texture you posted is different to...
Well your DAE file is only 759 bytes big, which means it probably is blank. Make sure you select the objects in blender before exporting, and...
Also that wiki page is a bit outdated. You might need to put your car in my documents/beamng.drive/vehicles folder instead. Disclaimer: This is a...
First off, back up everything because I'm not an expert, but I'll try to help. For each tree and shrub texture listed in your materials.cs, put in...
Thank you so much! Criticism accepted, I do tend to rush things. I have plans for animated textures and perhaps high speed nodes that get fired...
I took a quick look at your mod yesterday, and found the node frictionCoef was very high. But once I set this to 6, the nodes did fly further but...