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I've already made most of those and the rest aren't covered by vanilla cars. I'll be covering the base game content before moving onto anything...
I think the Covet was unfinished, I was running through the cars after putting out to beta to jog my memory and remember the Covet sounding a bit...
Forza stuff lately
Thanks, that was an experiment that I ditched, thought I cleared it out properly. Should be fixed now if you want to grab the newest file from the OP.
Pretty sure raw/muffled sounds are only possible via FMOD events, so only vanilla sounds can use it right now. It's possible to apply different EQ...
Yeah, it's specifically designed in a way that you can list which engine it should apply to, and disable it if certain parts are present - the way...
Hey, I've been a bit inactive in terms of Beam modding so I've gone ahead and updated the first post with a beta release of the mod rather than...
Yes, that video was made before I changed any D/Roamer engines.
It is, I just haven't done much that's worth showing lately, and a little bit of a break as I shift between different games to mod so that I don't...
All good, was just musing about hacking it anyway - if I was really desperate to get something quick and dirty out I think I'd just create muffled...
Couple of related questions that have come up while fiddling with turbocharger audio... - Do we know why custom non-FMOD BOV sounds seem to play...
Probably yeah, I'm debating on how to release them, as I feel the scripts could be a useful utility for others outside of my own mod. Both will be...
Now that I have a better idea of what I'm doing I realised my audio extensions script was full of beginner mistakes, so I rewrote it from scratch....
I started looking into custom BOV sounds and noticed that any non-FMOD files seem to loop constantly when they start playing. I presume the devs'...