Separate names with a comma.
It's a fake multi-threading as it use coroutines I don't think that library will work nicely with luajit Coroutines are already available in game...
i think your best bet is play one scenario and look at the code to understand what happen backstage. you can still ask more question here or in a...
you cannot do loops to wait because you will block everything else, Lua is single threaded. if you need to wait you can use one of the function...
shiftEfficiency will just reduce the power output on the all gears. You will need to write your own controller to be able to do something...
Yes the second parameter is a boolean to loop the animation. At that moment the artist use animation as the hidden property was broken ( even when...
are you using visual collision mesh or static collision mesh? in the last case you need to apply the material the the corresponding faces
Could you start the launcher and check that the path displayed here is valid. [IMG] And manually send use the beamng.log from that path
You should post picture of the cars when you upload something
check that your version is the same one as here https://www.beamng.com/resources/codename-oldsfullsize.1417/ and if you have a mod with this...
I modified the file so it print the dash again, you will also be able to add the dash in the normal map now. I guess you already saw but you can...
you may need to update those mods, for the oldsmobile you also have to update the addon pack manually
Yes sorry, i didn't saw it was released. the fix is in this hotfix so it should work now
add that to your myCustomGroundModel.json keep in mind that changes to that file doesn't work yet. Something broke in 0.14 or 0.15 and it doesn't...
if you modify the heightmap it will just modify the visual and the collision, to add depth to a ground model you just need this attribute...